Added BABYLON.Mesh.prototype.setAbsolutePosition
Merge pull request #134 from gwenael-hagenmuller/ourOwnBabylonJS

Added easy access to the demo scene loaded
Merge pull request #133 from gwenael-hagenmuller/setAbsolutePosition

Added BABYLON.Mesh.prototype.setAbsolutePosition
Fixing engine.clear bug
Fixed bug on PostProcess/babylon.postProcessManager.js
Merge branch 'master' of github.com:BabylonJS/Babylon.js into BabylonJS-master
Fixed bugs on postProcessManager in _finalizeFrame.
Fixed bug on babylon.camera.js in attachPostProcess
Merge pull request #135 from michael-korbas/dev

Fixed bug on postProcessManager
Fixing small bug with postprocess textures
Fixed getActiveMeshes name in babylon.scene.js
Merge pull request #136 from michael-korbas/dev

Fixed getActiveMeshes name in babylon.scene.js
New signature for CubeTexture: A third parameter is now available to define extensions associated with each cube face
Adding missing files
Support for flat shading through mesh.convertToFlatShadedMesh() function
Fixing a bug with multi-views: depth buffer was not clear between different passes
Adding compiled version of the exporter
Adding a new parameter to scene.pick in order to be able to pick even on multi views scene
Updating 1.8.5 for reflecting recent changes
Fixing ArcRotateCamera angle limitation bug