use fork of moonshine that exposes parseCommand from the distil script
use parseCommand directly from moonshine’s distillery rather than invoking it via the shell
it should not be necessary to install moonshine globally anymore because we are not invoking it from the command line
keep a static reference on Shader to the current shader
we should be able to send values to a shader at any time
Merge pull request #34 from TannerRogalsky/remove_grunt_shell

Remove dependency on grunt shell
merge master