Securitron Update

-Added a new access type that will act as a weapon permit that the HoS/HoP can manage. Centcom, Security, Captain, HoP, and the Barman start with it.
-Securitrons will now have the option to declare arrests they make to anyone who is wearing a security HUD. This can be turned off per-securitron
-Securitrons now have the option to arrest humans without any IDs. Defaults to off.
-Changed how securitron threat assessment is calculated
-Removed detective access from securitrons
-Stunning and cuffing now properly bolds their text for the perp
-Pingsky has its own type now

I realise there is a lot of existing duplicate code between the EDs and the securitrons, but I don't think I'd have the capability to tackle that any time soon.
-Securitrons will declare the threatlevel of the perp when making an arrest/detention
-emagging will turn declarations off
-People with criminal status "Incarcerated" or "Parolled" will increase threatlevel
-Giacom's feedback
-Fixed secbots being able to stun silicons
-Added an attack cooldown for secbots
Resolving Conflicts:
	_maps/map_files/tgstation.2.1.3.dmm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/secbot.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
Fixes compilation errors
Update ed209bot.dm
Giacom's Feedback
Typo Fix
Resolved Conflicts:
	code/modules/mob/living/carbon/carbon.dm
Merge pull request #3939 from Ikarrus/secbotstuff

Securitron Update
Resolved Conflicts:
	_maps/map_files/tgstation.2.1.3.dmm

...again