THREE.Shape.Utils.triangulateShape:  Performance of removeHoles improved if there are several hundred holes
added comment justifying the detailed computation of the boundingSphere
Merge branch 'comments' of https://github.com/jahting/three.js into dev
CanvasRenderer: setViewport: devicePixelRatio applied
added ocean2 shader demo. Fixes #4622
corrected ocean2 shader demo html file
corrected ocean2 shader demo html file
THREE.Path.prototype.toShapes: 1) Bugfix: if all subpaths have the same wrong winding order; 2) new optional parameter: noHoles
corrected ocean2 shader demo html file
Merge branch 'dev' of https://github.com/AleksandrAlbert/three.js into dev
Minor tweaks.
Updated builds.
Merge branch 'dev' of https://github.com/AleksandrAlbert/three.js into dev
OrbitControls: Added stopPropagation as per afaff8207b42bf475acb383a171fbeec1e5b0a77. Fixes #4229.
Merge branch 'pathholes2' of https://github.com/jahting/three.js into dev
CanvasRenderer: Seems like Firefox now supports context.setLineDash()
Removed JQuery dependency. Fixes 4622
Removed JQuery dependency. Fixes #4622
readability improved
Updated builds.