Traps

Base Trap class in the works. SawBladeTrap class used to test base trap.
Still in works, may not be necessary. BaseTrapPH.uasset is a placeholder
for testing. Destroys any actor that collides with it
changed bp location

moved basetrapPH into BP folder
Revert "changed bp location"

This reverts commit ac6feb846e781087d1fe5e69ebdf352c55be9d6f.
Revert "Traps"

This reverts commit 36eb1e2fc1feb4b1a784e2f306783983b10f6323.
Cleanup of code and aim rotation fix
Fixed projectile velocity
velocity for skill one fixed
Added reload mechanic and velocity changes:
Removed mesh from proj and added shoot anim
Updates to Enemy base Class
updated pulse particle
Added jeremy's stat code
Dieseland Arena map

Map for arena, currently no functionality, only to show setup and scale
Merge with master
Traps

BaseTrap class holds all variables needed for any kind of trap and can
be modified in the blueprint windows in editor.
Blueprint Ready Traps

Need new meshes
Terrain wip

needs review
Updates
asd

asd
Why Highlander King why!!

Can't get the highlanderkingbot.h not give me errors.