scale factor
refactored depth sequences for timeline using super class
Merge branch 'develop' of github.com:obviousjim/ofxRGBDepth into develop
pushing changes for new calibration system
updated RGBDMeshBuilder example
a few changes to mesh example and API updates for timeline
changes to make updating logic more correct
fixes for RGBDToolkit 004 prep
many big updates

fixes to depth image sequence
player architecture updated
updates for timeline compatibility
updates for using calibrated RGB instead of Raw IR
changes for tile saver
changes for api compatibility
several changes for new rendering styles
updated timeline project
update to mesh builder to fix auto flip
Commit for RGBDToolkit 0032
shader rebuild and demo app
new renderer wirjubg
new renderer shaders
fixed shader setup
added font rendering