create a test that simulates the whole worldlogic for performance measurements
deactivate_autotimer
Merge branch 'deactivate_autotimer' of https://github.com/voxelinc/voxellancer into reproducable_performance_test
Merge branch 'master' of https://github.com/voxelinc/voxellancer into reproducable_performance_test

Conflicts:
	src/world/handler/splitdetector.cpp
	src/world/handler/splitter.cpp
	src/world/worldlogic.cpp
improve voxelneighbourhelper
temporarily deactivate particles for testing - revert before merge!
unified test names
boooom, better performance by multiplying with 31 :D
(hashmaps don't like direct neighbours)
add splitdetector performance tests
test
completely new and faster splitdetector! :D
small improvements
used non standard for each loop, fix test
Merge branch 'master' of https://github.com/voxelinc/voxellancer into improve_split_performance

Conflicts:
	src/voxeleffect/voxelexplosiongenerator.cpp
remove smallest part on split without crucial voxel
Merge branch 'master' of https://github.com/voxelinc/voxellancer into improve_split_performance

Conflicts:
	src/game.h
remove old splitdetection
Merge branch 'master' of https://github.com/voxelinc/voxellancer into improve_split_performance
Merge pull request #246 from voxelinc/improve_split_performance

Improve split performance
Merge remote-tracking branch 'origin/master' into engine_trails