Switched out bulky WAV files with compressed OGG files. Modified player prefab - footsteps.cs script. Add three new footstep files.
Added Core Environment Prefabs

Slightly changed the directory structure, and created prefabs for all
base environment models.
Merge branch 'development' of https://github.com/andrewgotow/Distortion into development

Conflicts:
	UnityProject/Assets/Models/FBX/arm.anim
	UnityProject/Assets/prefab/Player.prefab
	UnityProject/Assets/prefab/effectors/Singularity.prefab
	UnityProject/Library/InspectorExpandedItems.asset
	UnityProject/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
	UnityProject/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
	UnityProject/Library/ScriptAssemblies/Assembly-CSharp.dll
	UnityProject/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	UnityProject/Library/assetDatabase3
	UnityProject/Library/guidmapper
	UnityProject/Library/metadata/18/1822c457bbe2343108be0283d6ebd3a1
	UnityProject/Library/metadata/47/470e9d73abd88470cb5f64fed7ddf60d
	UnityProject/Library/metadata/4b/4b967e984100e4b4cbed8f047d59a00c
	UnityProject/Library/metadata/4d/4d53a96f595694d94936a60bec7b360a
	UnityProject/Library/metadata/4e/4e62dd1d26f85dd46bceb20954229bc2
	UnityProject/Library/metadata/5c/5c326135c01904266aa84ab8d4285363
	UnityProject/Library/metadata/6a/6ac63fdbf6cafec489244bfd7c9e60d3
	UnityProject/Library/metadata/83/833ff1bb13459495ca3b06a57c61587c
	UnityProject/Library/metadata/97/976438bb2308b4d989900e67040b6773
	UnityProject/Library/metadata/bf/bf12c78de6e3043a6997ba43baa53420
	UnityProject/Library/metadata/c4/c483f6aebe426234f88c6b2172ba1aeb
	UnityProject/Library/metadata/c7/c79643acaaf8241dc898aeeca159e3ad
	UnityProject/Library/metadata/eb/eb772b5f78f064114b320b2ffcf7f475
	UnityProject/Library/shadercompiler-1.log
Tweaked Env. Assets + Added demo scene.

Modified some oft he environment meshes so they line up a bit better
Created demo scene “Base Environment Art Test”, to show off a few of
the possibilities with the environment art using the new prefabs added.
Added initial arm animations

Base arm animations and controller added.
Added Preliminary intro scene

First iteration of intro scene.
-Still needs doors
-Still needs load-level trigger.
Tom's Beta Testing Changes

Adds all the new stuff from the latest beta testing
Added door opening audio. This is not a prefab, I've added it manually to each door trigger. We should make the door trigger a prefab, though I'm not sure if it has dependencies, so I didn't do that. I've also made the build settings menu->intro->sequence1 for scene flow.
Fixed LoadLevel in IntroScene to go to the correct scene. We should clean up all of the scenes not being used.
Added cursor lock when not in debug menu or pause menu. Fixed bug (if restarted game from pause menu, game time was set to 0). Fixed other general bugs. Added GameStateManager to IntroScene.
Prettification Pass. Made level look nice + Some fixes to buttons

I ran through the entire game and made everything look as nice as I
could. I also took some time to fix some issues I was having with the
buttons, and to improve the distortion behavior in the level. Puzzles
may not be working as intended, but mechanically, the game is solid.
Fixes to door positioning + Lightmap Bakes

Baked some simple light maps, and fixed the positions of a few doors
which got moved when I changed the door prefab.
Some minor changes to power core assets
Added Checkpoint Prefab, CheckpointManager Prefab, Checkpoint.cs, CheckpointMgrScript.cs, and modified KillPlayer.cs to initiate respawn of player.
Update Distortion effects

Updated singularity particle effect
Added cursory deformable textures.
Merged Past Commits + Added Ignore
Lots of new revisions

Mostly been working on a revised version of last weeks level. It's all
in the new scene file Level01
Added powercell collision sound effect. PowercellSound.cs
Added new audio folder under Prefabs. Created ambientnoise prefab. Place anywhere in scene for ambient machinery noise.
Added Resume Game button to pause menu. Modified GameStateManager to easily set Pause Menu in game. Fixed some GUI show issue when restarting at checkpoint. Reload Last Checkpoint button now works if there is a checkpoint in the scene.