Merge pull request #131 from DavidWyand-GG/issue130-DecalSmoothingGroups

Fix for Issue #130 for Decals and Smoothing Groups
Fix for Issue #132 for RenderOcclusionMgr Rendering
Merge pull request #133 from DavidWyand-GG/issue132-RenderOcclusionMgrRendering

Fix for Issue #132 for RenderOcclusionMgr Rendering
Fix for Issue #134 for VS2010 RC Files
Merge pull request #135 from DavidWyand-GG/issue134-VS2010RCFiles

Fix for Issue #134 for VS2010 RC Files
Fix for Issue #136 for Zoning Bug
Merge pull request #137 from DavidWyand-GG/issue136-ZoningBug

Fix for Issue #136 for Zoning Bug
Fix for Issue #138 for guiArrayCtrl Fix
Merge pull request #139 from DavidWyand-GG/issue138-GuiArrayCtrlFix

Fix for Issue #138 for guiArrayCtrl Fix
Merge branch 'development' of https://github.com/BoomBox/Torque3D into BoomBox-development
Merge branch 'BitVector_copy_constructor' of https://github.com/Luis-Anton/Torque3D into Luis-Anton-BitVector_copy_constructor
Reformatted code for Pull Request #71

Tabs were used instead of spaces.  Also added comments.
Signed values now set/get from the float value. Also add a bool helper.
Consider zoom when culling billboards.

screenScale represents the current zoom factor, but may need some
revision because I'm not sure if what it's doing is technically correct.
It is used to multiply the culling distance for cells, as well as the
fading distance.
Added comment.
Updated logic in MissionArea::getServerObject.

Before this function would iterate through every server-side object to
find a MissionArea. Now, it stores the server object in a static member
smServerObject. This member is updated in onAdd and onRemove, and returned
by getServerObject.
Work for Issue #141 for Remove Toolbox

Removed the old Toolbox and the Qt libraries, as well as all of the
Templates' game binaries.
Merge pull request #142 from DavidWyand-GG/issue141-RemoveToolbox

Work for Issue #141 for Remove Toolbox
Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud
Prevented looking up incorrect object handles.

Previously, dAtoi would be called on arbitrary strings delimited
only by the / character. Now, Sim::findObject actually checks that
object handles (strings starting with a digit) actually only contain
digits or slashes.