Proto Bullet Selection - Various Bug fixes, Player Shoot management, Bullet Selection system, First draft of Pattern Management
Proto Bullet Selection - AI management - First version of an Homing AI
Proto Bullet Selection - Homing missile for AI selection testing purpose
Proto Bullet Selection - Working on a bullet that explodes in multiple bullet - Time to live added, Size over time added - Need to do : Spawn of a new Pattern Module, Speed over time
Proto Bullet Selection - Layer Mask Bug solved - Full implementation of the "Bullet Bomb"
Proto Bullet Selection - New 360 Control schemes for the fun
Proto Bullet Selection - Proto Boss Pattern - Very first version of the boss pattern mecanim system - Final Proto version of the Visual Turret/Cannon System
Proto3C - First version of Controls in 0G
Proto 3C - Integration of Xinput, Rotation in 0G, Improvement on Movement methods/functions
Proto 3C 0G - Redo the 3C in a Zero G environment based on Rigidboby2D + Full integration of the X360 cobtroller
Proto AI in 0G - Chase AI + first version of Look at AI
Proto Controls and AI in 0G - Improving physics and player rotation controls
Proto Boss AI - Deceleration management in 0G - first version
Proto Boss AI - Deceleration management in 0G - v2
Proto Boss AI - Firing Sound management
Boss AI - Added three new types of AI - Flee, Spin, Charge
Proto Boss Ai - Implementation of the mecanim Timeline Method for pattern management
Proto Boss Ai - Minor tweak and qwerty support
Proto Bullet Generation - Laser Beam Management - first Version
Proto Bullet Generation - Beam system Functionnal