Implemented Horst and Joachim (NOTE: all of abyssea disabled by default, see settings.lua),
Implemented Abyssea-Konschatat Cruor Prospector,
created a global to handle things common to abyssea zones/npcs,
partially implemented Abyssea-Konschatat Cruor Surveyor (need to finish up time extending still),
partially implemented Abyssea-Grauberg Dominion Tactician (Haven't tackled Trophy stuff and scripted the random augments yet).

Fakes Status effects were needed because they behave very differently from the existing ones - stacks with the existing buff, not overwritten by debuffs, infinite duration, wears off on zone. This is retail behavior. Power modified by factors such as abyssite key items and dominion status (depending on which abyssea zone). This is done at the NPC when the effect is applied.