v2.1.1.3

- weapons are known 2x more prone to jamming on all condition level

- weapons become somewhat less accurate with condition lowering

- armors degrade from 1.33x (lighter armors) to 2x (heavy armors) faster
from mutant attacks (protection rates are unchanged but as always
protection lowers with condition)

- enhanced randomness of a-life by making more s_ts available to
conflicted factions and introducing 'tasked squads' - squads which can
get randomly spawned instead of regular ones and have a specific mission
-like assaulting certain specific location (usually base of oposite
faction or other dangerous place such as Jupiter plant)

- increased spawn rate of human squads by 33%