- fixed: The A_BossDeath code in P_MorphedDeath was missing a NULL pointer check.
Merge branch 'master' of https://github.com/rheit/zdoom
- Cleaned up some of the reflective code.
- Added null checks to AIMREFLECT.
- The missile being reflected now corrects the z velocity to perfectly reflect towards the actor's middle.
Merge branch 'reflectfix' of https://github.com/MajorCooke/zdoom
- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
- PUFFGETSOWNER, for the sake of compatibility, maintains override for target.