improve some banker colors
and yet more bank location fixes for graphic updates
updated chooseoption.close for when stack of options is large

if the stack of options is too long, when it tries to move to the right
it just opens an extension of the choose option. like so
http://puu.sh/7uqUA.png. this extends the mouse movement if it's that
large of  height
increased tolerance for rare cases of variance
Added ITEM_OUTLINE_BLACK_SECONDARY

This should help item recognition for items/slots that do not have the
primary black outline color. The only function changed is isItemIn(box).
This function was the only one changed because this functions seems to
be a function meant for global use. However, other functions, such as
banking functions that check for item outline are meant for specific
purposes where an item outline of the primary black color should render
accurate results. If other files were to be changed, then isItemIn(box)
can be used.
Merge pull request #102 from Yago/master

Added ITEM_OUTLINE_BLACK_SECONDARY
Update Rafiki some.
*temporary* Remove MessageBox constants, and improve IsItemIn.
More rafiki updates.
update lodestone stuff for F2P
fix gametab opening.
Merge branch 'master' of https://github.com/SRL/SRL-6
Fix gameTabs.areMultiOpen().
fixes fixes fixes
Fix bankscreen._enterAmount().
Fixed a bug where it would sometimes try to click the X in the bank even after the screen closed.  Fixed a bug where (due to lag) Withdraw-SomeNumberHere would fail and it would always click Withdraw-X.
Compiling error