[WIP] Adding climbing to jumping transition
Merge branch 'vhs' into animations

Conflicts:
	NEXTSTEPS.md
Fixed some animation problems

- skips straight from falling_to_standing into to_jumping
- new state transition from falling directly to running, and animation
Fiddled with dashing, needs an audit
[WIP] Added the air_dash state and tinkered
Jumping to air dash was firing on held, not pressed
Added the "would fall" flag

If megaman's y position would have changed were it not for his
dashing, then megaman would_fall and will transition to the falling
state rather than running/dashing after breaking the dash.
This is probably better:

just feel around beneath megaman when he is dashing for a floor.
Another small improvement
Just committing some debug stuff
Merge branch 'master' into dashing
Merge branch 'master' into animations
Merge branch 'dashing' into animations
Various animation tweeks

importantly, we are now running animation on keypressed and released
as well.
Removed stutter in running animation when turning
Some more small changes to animation speeds and dash speed
small bug
Wall jump moves you gradually and senses box is bigger

to match real megaman
[WIP] Plain wall kick works nice?

Just jumping or falling and then wall kicking is looking ok now
Wall Jump works again