Trimming whitespace
Adding Default Shaders
Now able to pass shader objects and save them as uniforms
Ability to save ShaderObjects
Fixing warnings
Expanding component to be object,
GameManager now handles inputmanager
Adding default frag shader
Updates to properties for exporting and linker
Adding overloads to pass uniform
Game Object manager stubbin
Mesh can paint, renderable uses mesh, exporting renderable through DLL
Entity returns instance of component
Renderable component doesn't treat transform special
Adding Cam
Shader objget getname -> getShadername
Matrix info is shader obj
Fixing attribs
Fixing incorrect drawing style
Minor patches