implementing game logic events (see #12, #3)
implementing game logic events (#12) and basic scoring

Also, switch a bunch of ofPtrs to raw pointers. They don’t need to have
shared ownership since GameState is the owner of all game objects.
Merge remote-tracking branch 'origin/dewb' into game-logic-events
Xcode made a few adjustments to the project file which seem to be relatively harmless
implementing basic scoring events and player lives
defining player management events
Merge branch 'master' into game-logic-events
game event logging (see #18 and #12)

i spent too much time on that…
Merge branch 'master' with player sockets changes into game-logic-events
Merge branch 'game-logic-events'