Initial Branch Commit
Fixed set looping issue
Working on LayeredSoundDatum - day ended
LayeredSoundDatum working - aggregating callbacks for multiple loads still needed
Beginning work on startLayer and stopLayer
Middle of adding more layered functionality
Sound Layers In Progress
Middle of adding more layered functionality
Fixed some bugs - passing it back to Spencer
Layers, starting, stopping, some volume ramping working. Investigating issue with ramping on non-layered sounds.
Sound layers working - still working on fading. Pre-PR commit.
EoD commit/push - working on adding playSequence and playOnLoad
Support for playOnLoad and playSequence
Fixes for PR
- Tweak spacing and such.
This commit will fix (pre-PR) a small messy set of code for stopping a sound.
Merge pull request #224 from virtual-world-framework/branch/sound-driver-layers

Branch/sound driver layers
Creates a logger component/behavior
Calls updateLogs on initialize if the lifeTime property is valid
Updates to get the logger working correctly