Snail Deaths
Added Snail Jump/Fall in Air mockups

Figured that this mockup can serve as both the falling and jumping in
the air sprite.
-Travis
Updated Snail Jump/Falling in Air

Added the mockup in the mockups folder, made slight tweaks to previous
version.
-Travis
AI File update

Didn't get put in last commit, oops.
-Travis
So I was totally wrong

Turns out that the jumping and falling sprite being the same just looks
odd. Created a falling sprite for the snail. This looks much better.
Mockups are revised and up. Also created the sprites for zero. Putting
them in the game next.
-Travis
Added Jumping Animation

Late to class, ahh!
interim commit 1

1
IceBall

added iceball sprite.
Ice Sprites

The ice ball, ice cube, and ice potion have been added to the game.
Added Snail Dying Sprite

Created a new .ai file for snail deaths. Aslo, added both a mockup and
the sprite in for the snail dying.
-Travis
Merge branch 'snail-assets-branch'

Conflicts:
	gamefiles/Content/__pycache__/py_bouncyBall.cpython-32.pyc
	gamefiles/Content/__pycache__/py_bubbleLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_cameraLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_character_movement.cpython-32.pyc
	gamefiles/Content/__pycache__/py_clockHunter.cpython-32.pyc
	gamefiles/Content/__pycache__/py_collision_manager.cpython-32.pyc
	gamefiles/Content/__pycache__/py_display_splash.cpython-32.pyc
	gamefiles/Content/__pycache__/py_dropperRegion.cpython-32.pyc
	gamefiles/Content/__pycache__/py_enemy_basic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_enemy_fly.cpython-32.pyc
	gamefiles/Content/__pycache__/py_ghosting.cpython-32.pyc
	gamefiles/Content/__pycache__/py_globalVariables.cpython-32.pyc
	gamefiles/Content/__pycache__/py_iceBlock.cpython-32.pyc
	gamefiles/Content/__pycache__/py_iceLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_input_manager.cpython-32.pyc
	gamefiles/Content/__pycache__/py_launcher.cpython-32.pyc
	gamefiles/Content/__pycache__/py_level_logic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_mainMenu.cpython-32.pyc
	gamefiles/Content/__pycache__/py_objectSettings.cpython-32.pyc
	gamefiles/Content/__pycache__/py_pickupSettings.cpython-32.pyc
	gamefiles/Content/__pycache__/py_playerController.cpython-32.pyc
	gamefiles/Content/__pycache__/py_projectileLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_regionWrapping.cpython-32.pyc
	gamefiles/Content/__pycache__/py_regionWrapping2.cpython-32.pyc
	gamefiles/Content/__pycache__/py_rotation_tracker.cpython-32.pyc
	gamefiles/Content/__pycache__/py_sCargo.cpython-32.pyc
	gamefiles/Content/__pycache__/py_saltDropper.cpython-32.pyc
	gamefiles/Content/__pycache__/py_saltPellet.cpython-32.pyc
	gamefiles/Content/__pycache__/py_shoot.cpython-32.pyc
	gamefiles/Content/__pycache__/py_spiderController.cpython-32.pyc
	gamefiles/Content/__pycache__/py_splash.cpython-32.pyc
	gamefiles/Content/__pycache__/py_wall_sticky.cpython-32.pyc
Updated Rolloui-Polloui sprite

The sprite was facing the wrong way before, it's been corrected now.
-Travis
Merge branch 'rouily-pouily-branch'
CHANGED SPIDER -> ROLLOUI POLLOUI

Hey guys, the spider enemy has been changed to be the Rolloui-Polloui.
Use the arc_rolloui_polloui in your levels because the spider is a
different enemy (ask Garrett).
-Travis
Crow rough sprite

crow now has sprite, doesn't turn.
Interim commit

commit
sCargo-ver2

added to game, levels adjusted acordingly
interim

stuff