Some fixes and changes

Please say something if I derpt' part of the map up. I quadruple checked everything but I'm always paranoid I made some sort of mistake.

To xenobio and hydro and research outpost
Fixed:
- That maint door in robotics mech bay not working
- a missing distro pipe outside of hydro
- the isolation 2 chamber lever on research outpost
- removed a weird disposal pipe in xenobio that wasn't connected to
anything

- also touched up some of the area definitions in the research outpost for the central hall/ano spectroscopy areas. They were defined weird and ano spectroscopy had two apcs for some reason.

Changed:
https://dl.dropbox.com/s/ssydn9iuvavk563/floralab1.jpg
https://dl.dropbox.com/s/a6e5w67vg5c8klj/floralab2.jpg
https://dl.dropbox.com/s/4rm26cpj50eq61g/floralab3.jpg

- Hydro is no longer GMO. Removed the genetics machines and re-added
biogenerator, moved things around a little, and added two emergency
lights because plants can die from lack of light now.

- Xenobio now has a little offshoot for plant research. Contains all the
tools they should need and a few trays, a set up isolation chamber for
when Zuh eventually adds plants that actually use different atmospheres,
and the genetics machines. Also has a hilarious view of virology and
maint, as well as an ai blindspot you can conveniently murder people in.

- Removed the reconstitutors from research outpost and put them in
xenobio. Fossil processing will happen in there now assuming
reconstitutors actually get fixed to work (I have a fix mostly done but
there's one outstanding bug I need to figure out yet).