Split TextureCollection into partial classes
for different graphics APIs.
Not all desktops support anisotropic
Mesa3D does not support anisotropic filtering, so check for the extension before trying to use it.
DirectX fix for anisotropic check.
Split TextureCollection into partial classes
for different graphics APIs.
Add TextureCollection partial classes for PSM and Web to definition file.
Merge branch 'texture-collection' of https://github.com/KonajuGames/MonoGame into texture-collection

Conflicts:
	Build/Projects/MonoGame.Framework.definition
Merge pull request #2936 from KonajuGames/texture-collection

Split TextureCollection into partial classes
Merge pull request #2937 from KonajuGames/anisotropic-check

Not all desktops support anisotropic
Support pitch in non-complex sounds.
Support missing wavebanks like XNA does.
Added weighted randomization support.
Added volume variation support.
Added pitch variation support.
iOS 8 landscape rendering bug fix

iOS 8 landscape rendering bug fix
Merge pull request #2940 from picobots/develop

iOS 8 landscape rendering bug fix
We now read the priority level.
Did a little formatting cleanup.
We now can read panning randomization info.
Fixed event info for simple play events.
Added support for single track and multi-track play events with volume/pitch/filter variation.
Merge pull request #2942 from SickheadGames/xact1

More XAct Improvements
Added missing IsDisposed properties to SoundBank and WaveBank.
Merge pull request #2951 from SickheadGames/develop

Added missing IsDisposed properties to SoundBank and WaveBank.