Simplify surface tension by using a one-way plane instead of raycasts and locking
Fix barrel roll speed
Perform all positional calculations in Update instead of FixedUpdate
Apply upward force in rushing river to push player toward surface
Improve logic and efficiency of determining relevant river leg
Apply constant forward acceleration in rushing river instead of environmental force
Improve splash timing and rendering
Add a camera-ignorable tag
Merge branch 'features/better-rushing-river'
Disable fish movement debugging
Determine water emergence state after swim, walk, and falling states
Simplify input mapping
Stub limited look direction procedure while accelerating in a river
Minor rotation timing change
Temporarily disable music
Remove unused look rotation computation
Toggle the rushing river state if there is a relevant body of water instead of typical submersion
Merge branch 'features/rushing-river-control-state'