Merge pull request #30 from bbrouse/bbrouse_issue_7

Win/lose conditions and timers
Pulled in Tom's latest changes.  Made level 1.  Modified placement script semi-heavily to correctly operate when facing non 1x1x1 cubes.  Modified gameController and PauseHandler accordingly to operate with placement manager.
Fixing merge conflicts for main scene.
Updated the prefabs, they zonked out somehow.  Updated gameController's new logic to allow debug mode.  Added fonts.  Set up a guiText object.
Merge pull request #31 from bbrouse/level_design

Level design
Updated placement script to translate tetrominos relative to the normal of the surface you're looking at.  Updated scene.
Updated placement manager.
Updated scene.
Added main menu
Merge pull request #32 from bbrouse/bbrouse_issue_16

Added main menu
Fixed bug where you could rotate a shape into the ground while looking at an -edge- and be allowed to place it.
concluding merge
Added main menu scene and changed build settings
Merge pull request #33 from bbrouse/bbrouse_issue_16

Added main menu scene and changed build settings
Merge branch 'master' of https://github.com/bbrouse/shapesmith
Added Level_3 scene.  Fixed prefab settings for tets.  Added 1x1 envCube mat.  Disabled VSync in quality settings.
For some reason the 1x1 mat didn't push up
Made level 3
Added some more things to Level 3, updated quality settings.
Added Level 3 with moving platform