Initial commit
initial empty VS project
added win32 fbx sdk headers/libs. this does not comply with the FBX SDK agreement, i'll fix this after initial development
added debug library and simple cube example files
fixed release/debug VS project configs
added simple fbx loader example. The SDK seems to deal with OBJ/DAE and FBX quite happily
some silly test stuff
and one more commit cause i suck at git...
added Gameplay SDK math classes, got rid of base.h dependency
added new sample, scene, some basic stuff
i'm no good with the codez...
Update README.md
Update README.md
Meshes parsing is working and written to json format correctly.
Merge branch 'master' of https://github.com/libgdx/fbx-conv
Removed massive fbx.
Much needed refactoring and clean up. Made it easier to write custom exporters.
Parts now correctly writes out as objects.
Nodes are being written to the file now incl. hierarchy
Numbers printing is cleaner.