initial commit
random functioning but not avoiding other player walls
Random Fully Functioning
fixing player number bug
increased board size.  ensured origin is removed for every player
intelligence increase, when players die, add their ribbon back to the list of available locations
fixing ribbon re-appearing issue.
end game message
simple heuristics, avoid dead ends 1 block away
slight tweak, testing
remove duplicate locations
fixing direction to be more usable. Also, slight heuristics improvement, when facing 2 dead ends, choose the one that's further away
commenting out debug message
first aggressive tactic added.  Kill players if I can this turn.
fixed heuristics and avoided errors
some initial cleanup...time to start unit testing
fifth heuristic implemented
Merge https://github.com/deltreey/Codingame-Tron-Bot