fix some safety checks
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
replace sulphur material with firestone material
make barrels work with every material
+ replace hardcoded materials the barrels work with with any liquids
+ use SetColor instead of changing mesh materials
+ add a CalcValue function
+ add localization for materials the barrel can be filled with
+ minor refactoring
add documentation for BlastFree
add documentation for a few undocumented functions
GetMatAdjust, GetTexture, GetAverageTextureColor
fix some documentation bugs
mark undocumented functions in C4GameScript.cpp
move the clonk binary to /usr/games
The FHS says that game binaries should be stored in /usr/games.
MineRescue: Convert Game.txt to Objects.c (#1008)
Updated SaveScenarioValueToString to recurse into arrays and allow custom save names for defs/proplists
Auto-collect firestones if picked free and there's free space in inventory (same as for shoveling).
add missing DigFree=1 in Firestone definition
Make pipe object (aka line kit) only have one vertex (#962)