* Added combat mode
* Removed obsolete code
* Added functionality to the reentrant traverser class
* Added a new List data structure, currently buggy
* Removed redundant player->bot map. Now just use the public array and relative indexing
* Added a couple of methods to PODCollection
* Added const to some Doom functions
* Added missing inclusions and forward declarations in a header file
* Added a more flexible overload of P_BlockThingsIterator
Now spawned monsters are added to the living monsters list
* Eliminated unneeded RTTI baggage from b_msector
* Fixed the switch deep searcher by setting the source subsector to the one where the switch is found
* Fixed so the path gets cancelled immediately when part of it gets blocked
* Style change to the canPass BotMap method
* Replaced a useless b_lineeffect function with another potentially useless one