Random professions now selected for random characters, with "Survivor"
weighted heavily and expensive/flaw professions weighted less heavily.
Code cleanup.
Add pocketknife and (usually) matches back to the 0 cost flavor
professions, since they can be randomly selected now.  I skipped matches
on professions with weak melee weapons.  Also reduce otaku cost down to 1,
but reduced it's messenger bag to a purse (i.e., tailor that trades skill for
carrying capacity).  I think it got overlooked in the big profession
rework.
More interesting cost 0 prof items for bride/groom/clown/submissive.
Adds brewing ingredients, yeast, and sugar beet

Adds hops, barley, and molasses as brewing ingredients, yeast for
fermenting brews and baking some bread foods, and sugar beet as a
renewable source of sugar.
Adds fruit wine and brandy.
Adds mead, moonshine, homebrew beer

These don't spawn naturally.
Brewing prototype!

Very basic for now, fermenting is done instantly and only works with one
charge of ferment at a time. Under construction.
Working decanting, result_mult for recipes

Under construction
fear the special infected
tweak
FEAR!
remove bleed attack from skeletal dog
tweak profession
more tweak
tweak bows
tweak
faster grabber
Craftable brews!
Fully working brewing!

It's finished. Works entirely as intended now. Also: alcohol_strong