Sound additions and changes

mommi soundfiles
added sound to dice roll
added sounds to attacks with tools such as the welding torch, crowbar
etc.
added a beep when plastic explosives are armed
some sounds for attacking with tools
new sounds for blob
new sounds for when a changeling violates someone
new explosion sounds added
changed emp sound
changes to dartgun, ebow and syringe gun sounds. More distinct.
more smushy beating sounds and piercing slicey sounds
new shotgun sound
pai startup noise
sound for wizard teleport
new ion rifle sound
whip sound for the chain of command
new staff of change sound
new radgun sound
rejigged SMG sound
detective scanner given a sound
lots of new mech sounds
cult constructs have better attack sounds
new grenade launcher sound
improved(?) chem grenade sound
changes to goliath and basilisk attack sound
giant spider has its own attack sound
new marauder fire sound
defibrillator has its own sound
new ambient sounds for derelict, ghetto bar, space and maint
gibbing sounds
xeno neurotoxin makes a noise
new sound for xeno evolution
pinpointer makes a sound when activated
Merge pull request #1 from d3athrow/Bleeding-Edge

Bleeding edge
Additional sounds
Merge branch 'Bleeding-Edge' of https://github.com/IratePirate/vgstation13-IP into Bleeding-Edge
Merge pull request #1045 from d3athrow/Bleeding-Edge

Bleeding edge -> master
adds offset management to telescience console
Fart updates.
whoops
Update emote.dm
So edgy.
Grammar error.
Added speaker assemblies
Speakers can be crafted in autolathe

Almost forgot about that
tiny issue with speaker naming
Merge pull request #2 from d3athrow/Bleeding-Edge

Bleeding edge
Additional sounds
Revert "Additional sounds"

This reverts commit 884a235d823a68ce53ca4461e98958a68f499d50.
Revert "Revert "Additional sounds""

This reverts commit 2cb4dcd10c2ebb41ccd34785ddc7e04423a2d63d.
Fix
Fixes to certain sounds, volume changes and new sounds