added major vid_restart fast hack to enable responsive window resizing
temporary renderer workaround for https://bugzilla.icculus.org/show_bug.cgi?id=6083
use a single static VBO / IBO for RB_StretchPic
replace usage of glAlphaFunc inside fragment shaders
rough first pass at JS vm compiler
added suspend / resume support to the JS VM code
made cgame initialization async in order to render loading screens
don't clear screen during CA_LOADING and CA_PRIMED
use a random net_port for emscripten builds to support running multiple clients on the same machine