Sync changes from linux with win
signal interface added for possible future usage
termination mechanish added to scene manager
minor changes
add custom smart pointer type
refactored to hide implementations in cpp files
introduce smart pointer everywhere
added tests to pointer class
pointer test externd with cast assignment
replaced lots of code with smart pointer; ready to integrated skinning animation
weak_ptr
track name in animation export contains name of the animated instance and a channel
action_ref exports for armatures
action export location->position
Add armature specific methods
renderable builder created once
clear added to renderable builder at begin
parser modified to handle armature schema loading
changed oreder of attempts to create a renderable
TODO: should be prceisly tuned
accessor to the renderable builder added in iframe