Death Transition
Implemented new textures, fixed level importer and implemented traps!
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/RAIN/Editor/RAINSettings.asset
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
	ProjectGuard/Assets/Scripts/Controllers/GhostWorldController.cs
Fixed merge errors.
Minor changes to ghost transition.
Animator speed nor fades in and out as well.
Refined traps to reset on death except if they were disarmed.
Removed prints from different places
Implemented the first iteration of the stone elemental.
Implemented an early version of their throw attack.
Added run/dodge sound..
health added to chars in AI-playground
I sure hope this works...

Merge branch 'AI_Implementation'

Conflicts:
	ProjectGuard/Assets/RAIN/Editor/RAINSettings.asset
	ProjectGuard/Assets/Resources/Prefabs/Mirror Image.prefab
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
	ProjectGuard/Assets/Scripts/Controllers/MovementController.cs
sounds
Successful merge with master branch. Master branch now benefits from ActionPriority AI implementation
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/RAIN/Editor/RAINSettings.asset
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
	ProjectGuard/Assets/Scripts/Controllers/MovementController.cs
Refined stone elemental animations. Implemented final textures. imported the particle effects.
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/RAIN/Editor/RAINSettings.asset
	ProjectGuard/Assets/Resources/Prefabs/Mirror Image.prefab
	ProjectGuard/Assets/Resources/Prefabs/Player.prefab
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
	ProjectGuard/Assets/Scripts/Controllers/AttackController.cs
Fixing small conflict errors
meh, can't discard
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard
Refined the trap system and implemented a propper model for the spear trap (refined hinge trap)
Current will now functions correctly as effective health and will kill you.