Removed unneeded QToolBar. Edited README.
Updated translation files. Updated French translation file provided by Belleguic Terence.
Removed some deprecated code and changed SDL headers.

Removed some deprecated code that was included while testing spring mouse
mode. Changed included SDL headers to not pull in unnecessary data.
Testing a method to stop the program from getting stuck on a wrong set.

A workaround is being tested that would possibly resolve the issue
of a set change getting stuck due to the way "while held" set changes
work. The behavior should be equivalent to the current turbo workaround.
Second try to work around the stuck set problem while using "while held".

This version of the workaround works with more use cases than the
previous workaround. So far, it works the way that I would want it to
for the cases that I have tested. The code is a bit messy though.
Minor tweak to fix axis button sticking issues when the buttons change too quickly.

There are some times when a secondary press can occur, apart from
button pauses, before a release is started. This tweak takes that into
account. This fixes some very sporadic mouse sticking.
Changed ButtonEditDialog::keyPressEvent to allow an Enter key press to be grabbed.
Adding some minor tweaks to JoyControlStickStatusBox::paintEvent.
Some code cleanup. Initial migration of Windows port efforts.
Import of current progress on a Windows port.
Refactors to Windows port. Virtual keyboard and presets now work.
A minor change to method names.
Replaced Q_OS_WIN32 macro with Q_OS_WIN macro.
Fixed issue that can occur if InputDaemon::run method grabs SDL_QUIT early.
Tweaks to allow for slightly increased button responsiveness.
Replaced singleShot call to JoyButton::createDeskEvent with direct call.
Made small fix to command-line profile loading.
Fixed some SimpleKeyGrabberButton display quirks under Windows.
Changes intervals allowed for some actions. Changes some slot displays. Fixes issues #24.
Write and read Release action slot configurations. Related to issue #24.