Slight fix to EntityPhysicsBlock registry. May fix some things...
Fixed NPE crash on startup.
Added location debugging on entity failsafe
Disabled physics entity registry for now (causes a lot of issues)
Made entity fail safe only run server side
Maybe fixed memory leak?
Physics entity NBT persistence fixed
Fixed mod instance being null
Fixed stability types not working correctly
Modded leaves now like vanilla leaves by default
Fixed environment data being removed when exiting the End
Having low air now has side effects
Damage done by thirst, suffocation etc. increased slightly
Rate of damage increased slightly
Improved hallucinations, they can now spawn modded mobs.
Lowered flower/plant air quality benefits.
Another attempt at fixing the pesky physics memory leak.
Minor auto detect for ambient sanity drops around mobs.
Merge branch 'master' into MiningDimension