WinJS App creation
Loading babylon demos scenes links dynamically instead of hard coding links.
Merge remote-tracking branch 'remotes/nicolas-obre/WinJSApplication' into ourOwnBabylonJSWinJSApp
Added MSBuild target to automatically add personal demo files into application package.

Your files must be placed under "addToPackage" folder
WinJS application now using listView to show available scenes.
Listing all babylon demos scene in a group, and user customs scenes in an other group.
Adding a back button to go back to scenes listing page.
Adding a sandbox view to quickly test your own .babylon files
Starting renderLoop only on scene loaded, stopping on scene unload.
Testing if an activeCamera is set before trying to attach control since user can specify a default camera on his sceneLoadedCallback.
Creating a method to create default camera and light if not found in loaded scene.
Sandbox can now load a scene without camera or light, they will be created if not found in babylon file.
Fixing TorusKnot normals
Merge pull request #179 from michael-korbas/renderPipeline

PostProcessRenderPipeline
Fixing collisions cache bug
New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines```
Updated babylonJS.xml
v1.11
Adding a sandbox view on WinJSApplication.
Adding a link on the main page for the sandbox, with a different color.
Merge branch 'master' into WinJSApplication
Bugfix getNormal of PickingInfo
Fixing an issue while trying to load babylon.*.*.js to BabylonJS project (wrong wildcard)
Generating last version of ourOwnBabylon.js
Adding a loading message when loading a scene on website and WinJS App (same as babylonjs website)
Adding a indication to highlight the sandbox when empty and locate the dropping zone.
Merge pull request #180 from clementlevasseur/patch-1

Bugfix getNormal of PickingInfo
Fixing animations loop