Created team project folder $/terrariaworldviewer via the Team Project Creation Wizard
Fixed bug for underwater things, getting overriden by water. 
Added default file name for output file
Ensure key exists, otherwise tile is set to Unknown.
-Added Chest Filtering, this allows chests only containing certain items to have their symbol drawn. (Its under advanced settings tab)
-GUI elements (checkboxes/etc) are persistant between uses of the application
-Beta World Support Added (i.e. Release #38)
-Only certain symbols can be enabled and displayed.
-Chest Information tab which is just a dump of the current chest information
-Meterorite is now visible as a bright magenta pink
-Application defaults to terraria world directory for input
-If the program encounters an unknown tile type, it won't crash anymore
-Symbols can be customized, by going to %APPDATA\Roaming\TerrariaWorldViewer\Resources
-Rewrote a ton of things
-Dungeon blocks/walls are now coloured their corresponding Colour
-Wood blocks are now colored like wood blocks
Initial Refactor
New GUI
(Id #337) Moved the world drawing operation to a new thread so the GUI doesn't hang
(Id #297) Fixed the "Draw Symbols" (now called "Markers") checkbox not having any effect
Fixed a small issue where loading a world would cause the program to hang for a bit while it read the chests.
To read the chests in the world, the map has to be drawn first. This issue will be addressed in an upcoming release.
Fixed About tab
Removed "Draw Markers" checkbox from main window because of redundancy/confusing. (Select all or no items from the Settings tab for the same effect.)
Fixed Marker preferences not being saved.
It is now possible to render more than one map without having to restart the application.
World file will not be locked while the world is being rendered.
    Note: The World Viewer might render an inaccurate map or even crash if Terraria decides to modify the World file during the process. This is by design, as to avoid crashing Terraria. You can always generate your map again.
Advanced tab is now the Settings tab.
    This tab will be disabled while a world is being rendered.
Added the button to load world information directly (without having to render a map).
    Although rendering a map will still load world information, since it comes at almost no cost.
    Note: Adding the chest nodes is costly (depending on how many chests you have), UI might freeze temporarily.
World Information property grid no longer displays the description pane at the bottom (since there's nothing to show).
Selecting a World to map is easier, now all worlds in the folder used the last time will be shown in the combobox.
Map filename is suggested by the application automatically. Warning: This will overwrite previously generated maps.
Supports command line arguments for automated generation of maps on servers. (Warning: will overwrite existing output files!)
    Not many options for map generation are given. Run the GUI once and set your settings there. Maps will be generated with the saved settings.
Fixed the bug with the TreeView control, where the bottom half of the last Node will be cut off, and it will be impossible to scroll further down.
Fixed caption and anchoring of autolaunchmap checkbox in main window
Fixed the exception new users were getting caused by empty preferences.
Workaround for the commandline/windows forms .NET limitation (Use batch file to launch nogui version)
If the output file doesn't end in .png, a png extension will be appended.
Fixed STAThread issue.
Fixed the exception new users were getting caused by empty preferences.
If the output file doesn't end in .png, a png extension will be forced.
Fixed STAThread issue.
Now the the world file is copied into a temporary directory so Terraria won't crash when a map is being generated.
Moved to .NET 4 to support some possibly upcoming features. Should not be an issue, since Terraria is .NET 4 as well.
World file will be stored in memory to minimize chances of Terraria writing to it while we read it.
Different set of APIs allow the program to draw the world much quicker.
Loading world information (chests, world properties) won't cause the GUI to freeze at all anymore.
Re-introduced the "Filter chests" checkbox: Allow disabling of chest filter/finder so ALL chests show up
First-time users will have a default world path suggested to them: C:\Users\USERNAME\Documents\My Games\Terraria
Minor GUI improvement: It is now possible to right-click the checked lists for easy selecting/deselecting all items.
Added application icon
Small internal refactoring (namespace/project/assembly name)
Fixed small issue with project file.
Minor GUI improvement: It is now possible to right-click the checked lists for easy selecting/deselecting all items.
Improved command line argument handler.
Fixed: Chest Filter lists were enabled on launch, even if the filter checkbox was unchecked.