Recreated parser method in BuboloApplication

Avoided merge conflicts. Much fixing to do!
Simple JSON Added

Adding the JSON Simple Library
Added Parser Class

Moved Parser Method from application class to a separate Parser class.
Parser Error Fixes

Corrected Errors within the Parser Class after migration.
Parser Path Source Update

Updated Path selection to be more flexible,
Renamed Map 1 to Field of Dreams

Exactly what the title says.
Added isLocal member and getter to the tank class

Added a isLocal flag to the tank class to represent a tank on the local
machine.
Merge pull request #113 from BU-CS673/backend

Backend
Revert "Added Sprint1.jar file for easy deliverable access"

This reverts commit 347dedb3c7e8aef5accde443a992a01c57922068.
Minor Parser Updates

Updated entity creation code (more changes to come).
Merge pull request #128 from BU-CS673/backend

Backend
More Parser Updates

Setting up data types in parser for return
Merge pull request #136 from BU-CS673/production

Production
Merge pull request #144 from BU-CS673/production

Production
Further Parser Updates

Changed the parser to not be specific to a map.
Map resized and more parser changes
Parser and Game World Work
Created BoundingBox class.

Not used by anything yet.
Added XOffset and Yoffset to entities

* Added default settings for Width, Height, and offsets to all concrete
Entity classes.
* Removed the setHeight and setWidth aspects of setParams -- didn't make
sense to have these defined for all new Entities, since we know all
Tanks will be the same size, etc.
Removed BoundingBox class

realized it won't work at all for rotated Entities. Going to try and
implement the existing one from our library instead!