[WIP] Update to Mac OS X 10.9 SDK

Untested Parts
--------------

`ArchHooks_MacOSX::DumpDebugInfo()`

- Used `sysctlbyname` to find the Mac OS X version instead of the deprecated `Gestalt`.
    - http://stackoverflow.com/questions/11072804/how-do-i-determine-the-os-version-at-runtime-in-os-x-or-ios-without-using-gesta

`MemoryCardDriverThreaded_MacOSX::Unmount( UsbStorageDevice *pDevice )`

- Updated to use `sync_volume_np` instead of deprecated `PBFlushVolSync`.
    - http://lists.apple.com/archives/carbon-dev/2010/Nov/msg00030.html
Added ScreenHeartEntry example.
Fix error that comes from using LoadFont
Merge branch 'master' of github.com:stepmania/stepmania
This file also uses LoadFont("Common","Normal"), which will cause StepMania to cry
our issue tracker moved to github a long time ago, even if we don't currently use this item.
Preserve Steps of unknown Style.
add sm5_beginner.txt to NSIS install script
Song cache version bump.
Make the log mention Windows 8 instead of "unknown NT-based"
(fwiw, I don't like windows 8. also can someone tell me what version number windows 10 will be using?)
Update RageSoundDriver_AU.cpp

The Yosemite crash happens when we call CFRunLoopAddObserver. It doesn't seem to like runLoopRef. Replacing the first argument to this call with CFRunLoopGetCurrent() avoids the crash, but the app then hangs because CFRunLoopWakeUp doesn't cause observerRef (NameHALThread) to fire, so the semaphore is not posted. Commenting the semaphore wait line allows the game to boot in Yosemite, and seems to play totally normally. This doesn't really fix our problem (we are trying to name the HAL thread, and a catastrophic error occurs), but it shows us what the problem is.

We are obtaining runLoopRef using an API call that was deprecated years ago. However, the Apple-approved replacement code doesn't produce a runLoopRef that avoids the crash, either. So I'm not sure how we get the correct runLoopRef so we can name the thread.

This is my first time looking at the code base, but I don't see the value of naming the thread. In the interest of keeping Stepmania compatible with the upcoming operating system, I propose we just remove the thread-naming logic.
Fixed indentation issues accidentally introduced
Merge branch 'master' of https://github.com/stepmania/stepmania into MacOSX10.9.sdk
Use Quarts to map raw keyboard to character code.
Change project to 32 bit
remove untested code
added the code that works. It is tested outside of StepMania
fallback to the fallback when KeyCodeToChar does not work
Add {PartName}NoteColorType and {PartName}NoteColorCount NoteSkin metric.
Add metrics for previous commit