Possible fix for #180
Fixes #179 at the cost of making the tiles look, well tiled.
Another attempt at #180
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into god
Fixed wander and NaN crashes. Also enabled old round system for debugging, until we have proper scenarios.
Fixed background music engine freezing when a song did not exist. Tuned wander
Merge pull request #185 from 4950/shak/Monsters

Shak/monsters. I could not see anything wrong with merging this. Also now we can start using the cave map again since Adeeb's change to XNA.
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into god
fix for physics debug
Merge pull request #187 from 4950/god

God
updated scenario for cave.
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into shak/Monsters
tried to do tile based collision. Got it sorta working for the player (currently disabled). Cave map collision is a bit wonky, and I don't know why.