Created the first version of Unity3D Editor Plugin for creating Ontologies straight in Unity.
Added SessionId Creator
Added some Unity files to the .gitignore.
Made a huge amount of changes and added new features.
Still a lot of work to get things fully automatized. But getting there :-)
Added new features for the OntologyEditor
Added a custom editor window. Need to move everything to here.
Created a proper editor window for creating ontologies & connecting to gamecloud.
Next requires adding the connections to work.
Made the test connection button to work.
Also, added synchronous connection possibility & GET method for API
Added checker for status codes received from the server
Added SHA512 authentication to the system. Should check, whether it really works in the backend.
Added fetching of games by the user & pushing them to a dropdown listing.
Made it possible to create Events & Achievements through Unity API!
Only Item has slight problems of crashing.
Now fetches events/items/achievements from the server by the game
Added fetching of all events and possibility for selecting them and starting to create a Gameobject inside unity.
Now handles fetching & splitting hashes for events & achievements.
Next to do is the instantation for real ontologies as GameObjects
Added creation of GameObject from entry fetched from the gamecloud
Now enables selecting callback from the defined functions of a gameobject.
Created the method for separate lists for gain, lose and ask hashes.
Removed unneccesary code and comments
Started working towards getting functions to send stuff to gamecloud. However, gives currently URI is too short error.
Fixed authentication to work. Now hashes properly.
Also, sets the received authToken as the authkey for gamecloud instance.