remove excessive underscores in Assets.cs
remove extra semicolon from Asset.cs
- remove extra semicolon from Asset.cs
update UnitySQL
update .gitignore to include all vim swap files

replace “*.swp” to “*.sw[a-p]”
add newline to fix whitespace

line 9 of Asset.cs
Add filetypes and extensions

+ Add filetype enumerator to Asset.cs
+ Add extension Dictionary to Asset.cs
fixes minor syntax error
Merge github.com:Voxelgon/Voxelgon into Import-Assets
use the UnitySQL Insert() function
add check for if extension is used
SQLite-ify schema and add table for storing meshes
Update UnitySQL
begin designing asset loading
Added the MeshSerializer class.
Thank goodness for block selection
fix all bracketing in MeshSerializer.cs
fix permission levels in MeshSerializer

make all functions and the class definition public
Prettify and de-derpify SQL schema
Update syntax to match rest of code
Clean up Materials files
Create mesh import function