Makes infections cure faster
Fixes dionaea getting infections
Adjusts the curing of infections
Reduces amount of toxin damage dealt by infections

Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
Allows necrosis to be fixed with peridaxon and surgery
Makes bleeding logic a little clearer
Fixes reagent_containers not being usable for surgery
Spaceacillin now prevents wounds from transferring germs
Infected wounds show up more readily on the health scanner
Increases the time it takes for germ_level to rise to ambient
Required spaceacillin levels no longer scale

The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
Merge pull request #5519 from mwerezak/wound-infections

Infections