Bugfix: medic buff will no longer intercept special damage types except for DEATH_BASH and DEATH_ARC
Arc+Medic support for g_buffs_stack: Arc will also target teammates if the user has the Medic buff. Will prefer teammates over enemies if the original target was a teammate.
Added missing Bash spawnfunctions
Buffs: made Q3TA compatibility configurable (g_buffs_q3ta_RUNENAME cvars)
typo
typo
Added g_buffs_randomize_dual: Gives randomized buffs a chance to be dual (combined effect of 2 buffs). Value controls the chance (1 = 100%). Disabled by default.
update buffmodel color properly
even more properly
Merge pull request #3 from Hanzo-nex/patch-1

typo
More buff randomization options (g_buffs_randomize_byinstance and g_buffs_randomize_chaos), allowed mappers to place a random buff (item_buff_random, not recommended for teambound buffs)
Spawn random buffs instead of powerups in CRA unless the map already has some buffs placed
TeamCount_TotalTeams workaround for keyhunt (fixes buffs not being spawned)
Added g_walljump_stepheightcompensate: Reduces the walljump hitbox height by sv_stepheight from below, prevents players from walljumping off stairs and thus losing speed when bunnyhopping. Enabled by default.
made it actually optional
Utility command to randomly pick captains for pickup games
g_warmup fix
Don't use antilag for reflective shield (potential fix for the warplag bug)
Freeze: fixed fire-while-frozen bug that occured with some weapons
Added a cooldown for bash