Fixed a savefile bug with saving skin colors for taj etc
Adds Mentors.

Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).

If the confic option for mentors is set then

	the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt

	staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.

Also:  Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.

Conflicts:
	code/controllers/configuration.dm
	code/game/verbs/who.dm
	code/modules/admin/admin_ranks.dm
	config-example/config.txt
Thermite Effectiveness Scaling with Volume

-The more thermite is applied to a wall, the faster it will burn
-Scales between approx 10-25 seconds
-Rwalls have a higher minimum threshold and burn time
-Applying thermite to a wall now leaves a visible stain on the wall

Conflicts:
	code/game/turfs/simulated/walls.dm
	icons/effects/effects.dmi
Added a sound effect to igniting thermite so it's not a silent stealthy move.
Thermiting walls leave admin prints
Made crafting entirely datum

Now it can be useful
Maybe
Probably
I hope

Conflicts:
	code/_globalvars/lists/objects.dm
	code/game/atoms.dm
	code/game/objects/structures/tables_racks.dm
Readding the old recipes, as examples

Not sure if it will help, but hope so
Readded the crafting to tables

Well at least now i can brag about how you can do this with just few
lines

Conflicts:
	code/game/objects/structures/tables_racks.dm
Makes this shit actually work

Yeah, also added crafting controller to debug controllers(who will need
to debug crafting, but whatever)

Conflicts:
	code/controllers/verbs.dm
Removing debug shite
Fixes for menus and abuses

No more shit and giggles
Making datum handling not suck balls too hard

Yeah now it can roughly be called okish
Grav generator, not mapped in yet
Merge pull request #11 from ZomgPonies/master

Update
Requested Map Changes
Botany Fix
Merge pull request #195 from SamCroswell/master

Requested map changes
Robots will now take burn damage from appropriate projectiles, rather than recieving brute.
Fixes #3741

Conflicts:
	code/modules/mob/living/silicon/robot/component.dm
Fixes #4495.

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm