Imported Blue character Idle, jump, run, and melee.
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Fixed final player getting points after death. Adjusted heart particle effects. Added some fonts.
Modified sticky bomb so that explosion generates event.
Added roundScore and totalScore to playerStats.
Rough  in game score UI.
Hearts follow player. Text zooms when score changes.
Particle FX for Deflector
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Pushing powers (defectionSheild/smokeBomb fixes)
Earthquake only kills on drop, earthquake destroys platforms, electric icon added to ui, new particle fx, adjustment to post match score
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Had to add rigid2D components to all the powers in order to detect static objects that are instantiated within a static trigger such as smoke/defection
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
added rigidbodys2d on some more traps to get them to work correctly with smoke/defectionsheild
recommiting prefabs didnt commit correctly
Network Changes for Smoke Bomb