Russian translation in json format
Fix init_auto_ready disable to really only kick in during missions
Brawler described as Fire Support gunship instead of Assault
Remove alloptions table from epicmenu.
Fix api_subdir_gadgets.lua to work with Spring 91 reverse compatibility setup
This fixes CustomUnitShaders not loading
start_unit_setup.lua: fix incorrect use of GetModOption in forcejunior and air_ploppable modoptions
remove Gauss mentions from module descriptions
Merge pull request #78 from sprunk/patch-5

remove Gauss mentions from module descriptions
Removed A Magnificent Journey and Freedom's Calling.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Merge pull request #77 from wagonrepairer/master

Remove alloptions table from epicmenu.
Partial rewrite of shield link. It is local and behaves more closely to the global version from 8 months ago. Needs link detection optimization.
Sea Rework V2:

Snake reworked to have fast moving forward torpedo.
Given tactical AI and new values to compensate. Overall has a similar role.

Hunter tweaked to have burst-fire effect, but similar behavior. Given slight impact to help slow down attacking raiders and repel floating amphibs.

Claymore buffed slightly in many ways. Hopefully a bit less suicidal.

Dagger sonar adjusted to actually be correctly nerfed this time.

Duck recieved a major nerf that makes them consistant across land and sea- they now block eachother's fire underwater.

Other minor balance tweaks:
Skeeter slightly faster.
Urchin has slightly more sonar range.
Crusader depth charges nerfed for tracking slightly.
Typhoon gained slight damage increase.
Added wanted command for Area Guard gadget.
Fix no duplicate orders nil check (for selecting enemy units).
Fix and optimization for new shield link.
Target priority for Dart: 3 -> 4 (Scorcher is about 3.2 and Slasher is about 3.7).
Added initial reserve setting and set energy reserve at 5% by default.
Everything that skirms Glaives now skirms Skuttle.
Everything that skirms Bandits now skirms constructors, mobile AA, Eraser and Aspis. Placing these units at the front of an army was able to trick the skirmishers into not moving away from the entire army.
Fix to shield link.