Update map format to work with tile block mapping
Optimize a few more things
Update save logic to use map_load_room function
Add running animation
Switch out some magic numbers for actual collision value constants
Implement first version of running powerup
Running powerup tweaks
Tweak running speed threshold values and make fallable block aware of running speed
Fix sprite blending palettes
Tweak player running graphics
More tweaks to the running logic
Save the bytes