Use of c++ polymorphism for GameEntity instead of C style switch/cast
Room tiles were not drawn when built.
Better handling of tile fullness (to send message if tiles are destroyed only)
Add support for mined gold tiles like dirt mined tiles (to make them be considered claimable)
Clearing socket selector before closing socket listener
Merge pull request #43 from hwoarangmy/development

Use of c++ polymorphism for GameEntity instead of C style switch/cast
Add support for chat
fixes #31
renamed mode to inputmode
Merge pull request #45 from hwoarangmy/development

Add support for chat
Patch for marked tiles or room tiles not shown
Merge pull request #46 from hwoarangmy/development

Patch for marked tiles or room tiles not shown
fixes #48
fixes #49
fixes #50
Make sure we always pass data to ODPacket through variables (no function result)
Forgot to include boost::locale for linux
Merge branch 'development' of git://github.com/hwoarangmy/OpenDungeons into development