Fixed Material Constructor in Material.cpp
Use project path for library dependencies
Added CoreLuaManager
Use BE_NEW
Squashed Damn Memory Leak from std::string. Makes zero sense.
Add PostLoadScripts Loading
Added Lua Resource management.
UNSTABLE: LuaScript Changes
Fixed ActorManager Lua Class
Add FastDelegate Utility
Add FastDelegate Project filter
Add Multithreading Utilities
Add lua PreInit script file
WIP Event Stuff
Fixed Project References
Setup EventManager Header
Setup Base LuaEvents
Fixed memory leak with luascript resource
Cleaned up way scripts are loaded. Now just load resource all into single lua_State
Add Macro for Assert With message