first version that runs (but still buggy)
sdl2 support for AntTweakBar works now
small compilation fix
small unimportant changes
refactoring
font test, and cpuprofile test
added filesystem watch to update textures on the fly
loading texture cube map with sdl, but somehow format
made file manager more generic
some refactorings
filesystem update
fixed imports, added something for kinect
added a torso to the world
one step in the directon of cleaner rendering
next step in making rendering cleaner
water renderer has the next step
Water Renderer separated
almost all renderes use RenderData