File restructure plus work on weapons.
Changed file structure, added weapons, itemmanager, and handled animations in new way. DamageInfo now takes a list of rectangles rather than a single rectangle.
Adds else clause to draw default tile outside of the map.
Merge pull request #22 from othornycroft/master

Adds else clause to draw default tile outside of the map.
Merge branch 'weapons2'

Conflicts:
	DreamStateMachine/Behaviors/Idle.cs
	DreamStateMachine/Content/Actors.xml
	DreamStateMachine/Content/Animations.xml
	DreamStateMachine/Content/Weapons.xml
	DreamStateMachine/Content/bone.png
	DreamStateMachine/DreamStateMachine.csproj
	DreamStateMachine/Game/AI/Behaviors/Idle.cs
	DreamStateMachine/Game/AI/Behaviors/Neutral.cs
	DreamStateMachine/Game/Actor/ActorManager.cs
	DreamStateMachine/Game/Actor/AnimationInfo.cs
	DreamStateMachine/Game/Actor/Animations/Attack.cs
	DreamStateMachine/Game/Actor/Animations/Punch.cs
	DreamStateMachine/Game/Actor/Animations/Walk.cs
	DreamStateMachine/Game/Actor/Stance.cs
	DreamStateMachine/Game/Actor/Weapon.cs
	DreamStateMachine/Game/Items/ItemManager.cs
	DreamStateMachine/Libs/ActionList/ActionList.cs
Merge branch 'master' of https://github.com/connorclockwise/DreamStateMachine
Merge branch 'master' of https://github.com/connorclockwise/DreamStateMachine
Merge pull request #26 from othornycroft/master

Display default tile when outside of the map