FCMStandard: Fixed packets... I think
FCMStandard: Snapshots should now work in multiplayer
Insight: Possibly fixed crash:

System.NullReferenceException: Object reference not set to an instance of an object.
   at Shockah.Insight.ChestCache.InitChest()
   at Shockah.Insight.MPlayer.Save(BinBuffer bb)
   at Terraria.Player.SavePlayer(Player p, String playerPath, Boolean skipMapSave)
   at Terraria.WorldGen.saveToonWhilePlayingCallBack(Object threadContext)
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Suffixes: Should now also update the tooltip item
FCMStandard: Music boxes are now considered vanity
Suffixes: Updated default item type filters
AccSlots: Mod call "RequestHooks" without any extra args now returns the object[] of hooks
Suffixes: API works the same as AccSlots one now; AccSlots compatibility
Suffixes: oops
Suffixes: fuck tooltip items for now, it's flipping the fuck out
Insight: additional null check
Base: rounding the tooltip position before drawing