allow 2 fingers pan in TrackballControls.js
remove 3 fingers controls from TrackballControls
fix 3 fingers pan removal in TrackballControls.js
fix 3 fingers pan removal in TrackballControls.js
Removed unused variable
fixed lut and docs
vertexColors should default to 'THREE.NoColors' not 'false' - Fixes #2180
OrbitControls update condition should check offset and orientation

`OrbitControls` only checks the camera position offset to decide when to
emit a `change` event. When the camera is near either pole and the user
is rotating in azimuth, the position changes very little while the
camera orientation changes a lot. As a result, the view feels 'stuck' in
azimuth near the poles.

This patch modifies the camera update condition to take into account
both the change in offset and orientation between `change` events. The
update condition is now:

    (camera displacement)^2 + (camera rotation in radians)^2 > EPS

The additional term is computed from the dot product of the camera's
orientation quaternion at consecutive time steps:

    8 * (1 - q.r)

The second-order Taylor expansion of this expression is the square of
the camera rotation angle between frames.
Simplified BufferAttribute.
Sorry sorry :(
Updated AxisHelper and Sprite to simpler BufferAttribute.
Updated builds.
Merge remote-tracking branch 'dsine-de/patch-1' into dev
Merge remote-tracking branch 'kumavis/NoColors' into dev
Merge remote-tracking branch 'daron1337/lut_fixed' into dev
Updated examples list.
Implemented @m-schuetz's bugfix for indexed BufferGeometry in Raycaster. See #4768.
Fixed interactive buffergeometry example.
Updated builds.
added raycasting of pointclouds with BufferGeometry

added optional parameter intersectPoint to Ray.distanceToPoint()

fixed Ray.distanceToPoint()
Changed regex to support morph animations from blender using the Three.js exporter. Exports in the following form: Animation_0000