fixed crash bug but it's weird now
Updated shader
Cleaned main
particles are no longer stuck in corners
merge
Updated formulas
Added images
Update .gitignore
removed xcode folder
update
.
Added figures to the report
Cleaned shader

Made the shader more readable
changed from vec3 to vec2
merge fragmentshader
Cool shader stuff

Added shader loading
Added second shader that displays pressure
bibsam
no more derpy corners
Updated second fragment shader
lego merged with master branch