Resize Ratio v1

-Images STRETCHED to fit new ratio

-Canvas dimensions changed to 640x960
-TILE_SIZE changed to 64x64
-Level Cap, offsets, etc changed to match new
Content re-add v1

Re-added images (stretched) and levels originally removed for resize
collision update + moveCounter

-fixed + reimplemented canMove() + implemented canMove2()
-removed bounce
-fixed collision bugs
Collision update cont.

Revamped collision

Order:
-check brainy against solid objects
-check brawny against solid objects
-If one is moving and the other isn't, check against each other

Properties:
"hero.body.immovable" and "hero.moving"

ToDo: clean up code + possibly separate into new file
ToDo #2: rewrite simpler collision code that works tile-tile :)