added assertion to setVoiceRelativePlaySpeed. Catches negative value being passed in, it locks up the mixer.
fixed play3d aPaused
Merge branch 'master' of https://github.com/jarikomppa/soloud
handle the case of speed being 0 or less, so that we don't lock up release builds.
added myself to authors
Changed from assertion to return an error code on an invalid parameter value for setVoiceRelativePlaySpeed.
formatting consistency.
grab setVoiceRelativePlaySpeed ret val in setRelativePlaySpeed. Shouldn't need to handle it in the other cases setVoiceRelativePlaySpeed is used currently - they will either work as is (play, passes 1), or in a place we don't want to be bailing out of (mix)
grab setVoiceRelativePlaySpeed ret val in setRelativePlaySpeed. Shouldn't need to handle it in the other cases setVoiceRelativePlaySpeed is used currently - they will either work as is (play, passes 1), or in a place we don't want to be bailing out of (mix)
Merge branch 'master' of https://github.com/neilogd/SoLoud
Merge pull request #72 from neilogd/master

play3d and relative voice speed fixes