Created a door switching area scene
The scene includes a floor and in the middle the hitting area indicatoor
called AproxHitArea
Modified DoorOpenClose script to make sure that the door is only openeing
when the player is near the door.
Added Calpluse collider on player to indicate player's hit box
Also added a sphere collider on the door to indicate the area door will be
accepting request from player
Saved the new char to prefab file.
Modified the area indicator to show current position for door.
removed the door_test scene
remove accidentally git ignored file
untrack the visual studio solution file
Save Door prefab