Changed the library we are using from craftbukkit.jar to spigot.jar, it is the latest one ( spigot-1.7.2-R0.4-SNAPSHOT.jar ) as of now. This commit also provides a fix to block players from getting ItemStacks (like enchanted books and stuff) from fishing.
Merge remote-tracking branch 'ttk2/master'

Conflicts:
	plugin.yml
	src/com/untamedears/realisticbiomes/listener/SpawnListener.java
Merge commit '0deea309ade5b3ddc16285d9a765f5b7c1c3ad28'
modified .gitignore file to specifically ignore the spigot.jar library in the 'libs' directory
added config.yml option to 'cache_entire_database', and edited PersistConfig to store that new option, and RealisticBiomes.java to actually load it (or load a default)
removed the 'plant_chunk_idx" from the CREATE TABLE statements for rb_plants in both PlantManager.java and the convert_sqlite_to_mysql_rb.py script since we never use that index and its just taking up time and space
more work on implementing 'entire database caching', made it so that if cache_entire_database is enabled, we still save to the database but we don't reset the 'chunks' hash map and set loaded = false. Also added a method to cache entire plants, with a try..catch for out of memory error.
Updated for Acacia and Dark Oak

ACACIA at 2.0 in hot_dry, 1.0 in PLAINS

DARK_OAK 2.0 in swamp, 1.0 in forest, 0.5 in cold_forest

Both inherits from tree and overwrites defaults biomes to 0.
Merge pull request #8 from ribagi/patch-2

Updated for Acacia and Dark Oak
did a hack to make it so it caches the entire database, but it doesn't load all of the plants on startup, instead it just does not unload chunks when the chunk in game is loaded, until we can find a better solution for this
deleted stupid unused file
add new file, PlantTypeEnum to define the different plant types that can grow so that we can store them in the database
fix typo
Merge pull request #9 from mgrandi/master

caching entire database hack
Tidy up growth configs so that central RB plugin can find them, rather than different methods in each listener, grow chunks on MC chunk load
JAR