Starting room demo

Scene manager not yet implemented, placeholder art used
Intro demo near completion, still WIP
Finished demo v1
Dynamically loaded rooms
First Pass Inventory
Second Pass at Inventory
-Things are now stored as the name of the prefab instead of game objects
Merge branch 'dev-dm' into dev-zf

Conflicts:
	Assets/Prefabs/Characters/Brawler.prefab
	Assets/Resources.meta
	Love-Elephant-Interactive.userprefs
Added Namespaces to the code
Moving Prefabs into folders and fixing errors with namespaces
Changed Grapple Controller to a Grappling Weapon
Changed the Sword to be more modular
Changed how Damage is dealt
Starting Equipment are now set automatically on run
Cleaned up Equipment
added ItemPickup and removed old weapon upgrade system.

-press e to auto equip the Hookshot from the inventory