Fixed projection math and adjusted camera to start looking at the USA.
Interpolate HSV color in fragment shader.
Moved interpolation from fragment to vertex shader, added size range.
Resize renderer and effect on window resize.
Added options object, controlling particle lerp parameters.
Added higher res earth textures and updated credits.
Style fixes, started setting up device orientation controls.
Added 2k textures.
Added DeviceOrbitControls using deviceorientation event.
Added redirect page to project root.
Trimmed volcanoes data to 1800-2014.
Moved the camera a bit closer.
Added built files.
Fixed case on detector.js.