Implemented the special skill summoning feature for player one, created a central Summon class to summon both side characters and special attacks. Enhanced summon function to scale for both left and right attacks. Implemented character movement using a revolute joint and added jumping feature to it. Ported animations to player one class, Set up dbz test level, extended summon feature to summon bullets. Implemented shooting skill for player one, improved player one movement fluidity and integrated cloud platforms for dbz level. Created PlayerOneBullet and EnemyBullet class to define seperate properties for each bullet, and added collision categories for special attacks.
Adding dbz level materials and main character sprites.