adding the light map support from FBX
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
Update edit entities moveUp arrow position
First version of the lighmap working
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
adding the shader files for the lightmap case
adjust lighmap shading equation
clean out comments so the 2 rendering modes for entities work, scene batch or per model batch
remove spatial audio menu items
add a emissive parameter value to the lightmap shaders
Fixed syntax issues and review critics, put all the debugging code in a #define block
More typos in glsl
Merge pull request #3859 from samcake/tot

support texture transform and lightmap
Display "--" for ping values if not yet valid
Use valid font for Windows so that '-'s are displayed
more correct entity list maintenance
add lifetime to gun bullets
Adjust size of stretch overlays to be smaller
Add drawInFront property to Base3DOverlay
Add support for separate list of 3d overlays to be drawn in front