glcd-handlers need to be rewritten

It is adding to otherPlayers when it shouldn't necessarily be
responsible for doing that. My thinking is that glcd-handlers should be
handing off the message to an appropriate "Sprite Handlers" that can
then attach it to the appropriate list of sprites.

Right now, it's just the glcd-handlers checking every message and then
deciding, "Okay, this is a player, let's add it to the otherPlayers
list, Okay, this is a Bullet, let's add it to the spriteList".

My thinking is that the glcd-handlers should simply pass off the message
Type, for example, if it is a Sprite, and the type is a Bullet, then it
will call Gamelost.Sprite.Bullet.new. It could be constructed like

if msg indicates it is a Sprite with status update then
call Gamelost.Sprite[msg.type].new(msg.data)
else
do something else