Merge branch 'evaluation' into Parker
Finally got proper loading of the world....

next step is going to be optimization of the loading so that
1) it doesn’t load all 10k plus objects at 1 time
2) add variance to the type of asteroid that is being spawned in.
removing the world gen slowdown
Editor Settings Change

Adding the Main menu scene and in-game scene to build settings
Merge branch 'Parker'