Temporary stopgap to prevent you from equipping DRLA armors while the shield is active until Beta 8 is released, which has it's own special checks
Also need proper checks in my own armors to prevent allowing you to equip them while the shield is active with the option enabled
Thingamathings that require doifications
Add AutoSell stuff to the Checksum
Merge branch 'master' of https://github.com/Kyle873/DoomRPG
TODO stuff
You shouldn't be forced into the locker if you're in the Outpost
Change the menu 'Shop' option based on whether the shop is available
WE need a bunch of menu freeze checks on aura and aug stuff as well as a time freeze check on reinforcement missions
Tweaking of how Augmentation battery drain works, it's now calculated per second instead of every 30 seconds and should be smoother overall
MF_BOSS monsters need to be immune to Radiation so that the Enviro Hazard event doesn't give you free UAC cards and Continues
Oh FFS
Welp
Just comment checksumming out for now so that players can still use the character saving
Fixed Locker access from the outpost locker rooms and a small code tweak to get rid of a holdover from about 2 years ago
RevenantTracer's death frames were missing in the Doom 1 patch
This needs to be changed so it doesn't push you into the locker every time you enter the shop
Craploads of improvements to the Force Wall skill
Skill computer tweaks and changes, plus a new sound
Forgot about the regen armor type in DRLA, needs funtime checks, also need to remove the associated armor token in the Breakdown Armor skill