Fixat powerup death animation
Börjat bygga nya kollisions systemet
fixa
Merge remote-tracking branch 'origin/master' into sean

Conflicts:
	Assets/FMODAssets/VO/Douglas/All's fair.asset.meta
	Assets/FMODAssets/VO/Douglas/Thats not good enough.asset.meta
	Assets/FMODAssets/VO/Ella.meta
	Assets/FMODAssets/VO/Leif.meta
	Assets/FMODAssets/VO/SvenskVO.meta
	Assets/FMODAssets/VO/SvenskVO/VO_Warcry.asset.meta
	Assets/Materials/Maps/mat_masterScene.mat.meta
	Assets/Meshes/Character/Character1/CharacterMeshes/Douglas_animation.prefab
	Assets/Meshes/Character/Character1/CharacterMeshesAnimation/Materials.meta
	Assets/Meshes/Character/Character1/CharacterMeshesAnimation/Materials/lambert1.mat
	Assets/Meshes/Character/Character1/CharacterMeshesAnimation/Materials/lambert1.mat.meta
	Assets/Meshes/Character/Character1/Materials.meta
	Assets/Meshes/Maps/Materials.meta
meta
Startscreen graphics..
meshes och seanet/winstate stuff
scoreboard polish
Nya kollisioner (BETA)
Tagit bort footstep
something something leafblower
Merge branch 'master' into johannes
Merge branch 'master' into daniel

Conflicts:
	Assets/Scenes/MenuScenes/MainMenuScene.unity
	Assets/Scripts/Menu/MainMenu.cs
	Assets/Scripts/Menu/MenuManager.cs
	Assets/Scripts/Network/Lobby.cs
	ProjectSettings/TagManager.asset
Merge branch 'master' into sean
meshes and stuff
minor fixes after merge with master
Merge branch 'master' into daniel
Go round menu to game - game to menu ..
Gjort så att powerups inte spawnar efter spelet är slut
Merge branch 'master' into johannes

Conflicts:
	Assets/Scripts/Network/SeaNet.cs
Ändrat tillbaka till rätt spawn tid på powerups
Fixat så att alla powerups kan spawna
Merge remote-tracking branch 'origin/master' into andreas

Conflicts:
	Assets/Meshes/Character/Character1/CharacterMeshesAnimation/Materials.meta
	Assets/Prefabs/prefab_player.prefab