Create de_DE.lang
Beginning 0.0.4 DEV

Began Steam Turbine logic (extremely W.I.P)
Deep Tank may dealloy metals when an active steam turbine is attached
Added various textures...
Merge pull request #4 from TheVikingWarrior/master

Create it_IT.lang
Thanks, TheVikingWarrior!
Merge pull request #3 from Vexatos/patch-1

Create de_DE.lang
Thanks, Vexatos!
Added Limestone blocks
Update it_IT.lang

First time editing via phone, hope it work
Update it_IT.lang
Continued work on Steam Turbine

Fixed activation logic
Now drains steam while active
More texture work
Multimapped High Oven's solid output listing
Merge pull request #5 from TheVikingWarrior/patch-1

Update it_IT.lang
Grazie, amico!
Touching uo Limestone

Corrected a couple limestone blocks not registering
Added molten limestone
Added molten limestone bucket
Added steam bucket (!)
Made steam turbines fillable with steam bucket
Update de_DE.lang
Long ago, in a galaxy far, far away...
Merge pull request #7 from Vexatos/patch-2

Update de_DE.lang
Mission control: We may have borked something.

Fixed High Oven Ducts not processing server-side.
Merge branch 'master' of ssh://git@github.com/Toops/TinkersSteelworks.git
Various little things...

Added Scorched Slabs & Limestone Slabs
Reimplemented High Oven fluid sorting in GUI
Lots of minor tweaks...
Fixing my derps with merging localizations
Textures update

Removed unneeded/outdated textures and files
Tweaked turbine face
Modifier: Vacuous

Added vacuous modifier. Suck things in on click!
Update HighOvenDuctLogic.java

replace comparison between the int "mode" variable and hardcodded int values to use constants instead
Update HighOvenDuctLogic.java

added a "todo" waypoint where some investigation has to be done. The method "masterInventory.onInventoryChanged();" is called when outputStack is empty. It make more sense to call it when outputStack is NOT empty.