Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case.
Asynchronous loading for ParticleEffect.
Asynchronous loading for ParticleEffect2D.
Correctly store material dependency when async loading ParticleEffect.
Asynchronous loading for Sprite2D & SpriteSheet2D.
Asynchronous loading for AnimationSet2D.