The initial graphics set up displaying a sphere changing each frame.
Left out the JME so it has to be set up before it can be used.
foo
An updated sphere with randomly choosen vertcies based on a seed. Also
the started prep work for switching from texture to per vertex coloring
with gradient. Still need to adjust how far the spkes can be and how
fast they change.
Half way integrating the thread for color updates and the gradual spike
changes have started to be worked on
foo