Reimplement dragging and make portal eye independent from platform movement.
Only apply interaction space device input to maximized portal.
Make 3D mode working again in maximized mode.
Fix frame rate bug after some minutes of runtime.
Add function to compute the WorldTransform manually.
Clean up ClientPortal.
Modify ClientPortal to just react on changes.
Use frame_trigger mechanism in ClientPortal.
First dummy implementation of video avatar abstractions on zoomout in portal.
Handle list of free portals in PortalManager in order to make them grabbable for every camera.
Consider forward of portal and place portal correctly in two steps on maximization.
Extend maximization to four directions and adapt input mapping.
Remove setting of RenderMask to prevent crashes.
Attach view nodes to scene matrix node instead of screen.
Portal size frame rate debugging.
Add transit portal list and add portal to go to tower.
Improve portal transit function.
Clear trace on teleportation.
Remove free portal for merge to master.
Resolve merge conflicts.