Automatically save the flame rendered in the interactive renderer as "jwf_ir_current.flame" (like an auto quicksave). So, in case of a rare crash you will always keep you latest flame in the IR.
Added new shape TRIANGLE and PYRAMID to "primitives_wf"-variation
Extended the "mandelbrot"-variation by three params: "seed" (allowing fixed random shapes which may be better animated), "max_points" (to specify the number of fixed major points which build the shape, good if you plan to increase the surface by using a blur-variation) and "rnd_z_range" (specify a range at the z-direction where the major points get distributed, can lead to much more interesting models)
Added some image-pre-filtering-options to the mesg-generator
Option to skip slices in the mesh-generating-process