Changing decision logic
Switched decision to anonymous function
Maximum sanity decrement
Added lost when every investigator out of max stamina/sanity
Stamina loss
Cleaned up game/lost?, more expressive now
Exceptional course of attacking before decision is made
Added check for all investigators defeated
Handled some investigators being defeated before others
Stat bounds
Completed focus primary course
Switched focus to merge-with
Simplified usage of investigator generator
Exceptional courses on speed
Focus completed
Doom track capacity
Doom track minus upper bound
Doom track upper bound
Cthulu loses