Initial commit v0.9c

Initial commit v0.9c
gunstore 4 wasnt shown on map

fixes #1
Changes to spawners and some renaming

- Renamed some more altis references
- Adjusted spawners to spawn a little less vehicles (they where piling
up)
- removed useless wall from objectspawner
- re-added sports-hatchback (stratis is small anyway)
- re-added a chance to spawn a rubberboat/transport or sdv near coasts
(stil rarely due to their low speed)
milSpawn fixes

fixed some errors in the milSpawns
removed animal sites

these don't sync across clients and might cause unneeded use of
resources
Initial commit of v0.9d

- UI Redesign
- New stores system
- alot of fixes
- vehicle store preparations
- read the changelog on the altis repo... :P
meh? Yuskipthisfile?

wierd...
Merge pull request #6 from A3Wasteland/WiP_JoSchaap_Rev-d

A3Wasteland Stratis v0.9d

still testing this one..
logo fix

quick n dirty (altis -> stratis)
proper loadscreen

thanks @AgentREV
Change store location approach

thanks @AgentREV
update mission for new store system

- delete obsolete markers
- add objectspawn markers
reposition and rotate stores

first attempt to get proper store positions :)
move gunstore4 fix directions

-move gunstore4
-fix directions
stratis adjustments

- correct city names and radiuses
- corrected milspawn array
- adjusted spawnrates per radius
- added prevention for vehicle and objectspawns on pythos island
Improved logo
Improved FPSfix
Fixed R3F not detecting some objects
Fixed self-hosted player overcast compensation
Added new client function requestStoreObject.sqf