headers for tests
describe tests/buffers
make it easier to start from a pinhole camera
add a circle of confusion to each pixel
exiled the old 'shadertoy' pipeline to 'Toy.hs' while i chase down framerate bottlenecks
disable sync at least
rename polyfills for dot. nVidia won't let me reuse builtin names, even if Intel will.
note the OS X deferred update problem
use a wider window
shorter far distance
turn back on time and physics alpha
compute eyeForward in geometry shader
eyeForward is flat
ignore apitrace files
allow (vec3, vec3) initialization
don't transpose for now
start towards actual raymarching
perturb the starting vector a bit
restore mouselook
classic uniforms for arrays of structs just don't work