Allow to modify texture color and opacity
Preliminary support for object transparency
added PlayerCreateOptionsState
added WorldMapFullscreen setting to config file
Merge remote-tracking branch 'upstream/master' into opacity-fix

Conflicts:
	src/Engine/Graphics/SDLRenderer.cpp
Wall transparency logic
Merge pull request #233 from isage/opacity-fix

Preliminary support for object transparency
Merge pull request #237 from vvbalashoff/master

added PlayerCreateOptionsState
Namespace magic
comments
OpenGL removed from CMake
Typo
file structure changed
CrossPlatform.cpp removed
Engine namespace removed
State namespace created
Missing commit :)
Hello, SDL2_image
Texture blendmode and EGG
Light orientation