First part of the Teams in separate EntityGroups (still buggy)
Made some fixes by storing the ActiveGame in every created Team
Merge pull request #2 from peerke/master

Removed all the debugging information from DataNucleus from the logging
Fixed crash when you retrieve the teams by the endpoint and there are no teams
Fixed crash when there are no teams
The DataSubmitter will handle ConcurrentModificationExceptions
Fixed the memCache problem in getTeamsInGame
Merge pull request #3 from peerke/TeamEntityGroup

Put all Team entities in it own entitygroup