- Added support for multiple vertex buffers to all compatible IMeshManipulator methods.
- Fixed problem with update VBO.
- Fixed problem with attributes locations cache when GLSL is used.
- Fixed problem with GLSL array uniforms (fix is coming to trunk too).
- Added new example "Hardware Skinning" which explain how to use custom vertex format.


git-svn-id: http://svn.code.sf.net/p/irrlicht/code/branches/shader-pipeline@4654 dfc29bdd-3216-0410-991c-e03cc46cb475