Added Player component
Added primitive version of TurnManagement
Setting up GameMaster and BoardGenerator for Master layer and spawning
Selecting GameMaster contains public Master GameObjects and initializes the TurnManagement monobehaviour script with private readonly fields
Steps to resolving master selection
Removed collider from cell prefab, not needed
renamed TurnManagement to Masters
Arranged TurnManagement namings and access
tmp
Structure of Masters fixed, now fixing issues
Finally masters added, seems to work