reinit
fix last hxdispatch->flow migrations and std->lib; install Haxe targets with build script
API documentation build
cleanup build script
which to new IExecutor interface; Exception msg with dot as in hx-lib
try/catch is implemented on IExecutor level; bind everything from outer fn/loop to the callback
move to hext package
each Cascade tier is schedules by its own to prevent blocking a executor thread for the whole plunge duration
remove null checks; null is most of the time not wanted and makes the dev realize something is wrong when it crashes
fix syntax error
toString() makes sense for Future
place loop only variables inside (smallest possible scope); micro optimizazions are not worth the tradeoff
try to not negate bools (faster?)
the other way wasn't that smart. we blocked several executor threads because all were waiting for the previous one
haxelib.json release notes
Merge branch 'release/1.0.0-alpha'