Changed variable names to more understandable values :
- In Seat : mColor => mTeamId
- In Tile : colorDouble => mClaimedPercentage
In map editor :
- Fixed MiniMap
- Added support to choose seat ID when building room/trap/claimed tiles
- Fixed Hatchery Mesh name (crashed game when a farm was added in a level)
- Fixed the way Tiles are saved in level file to add seat id support

Other :
- Fixed player fight notification to not notify AI (failed assertion)
- Mode (Editor or Game) is launched only after negociation with client is finished