Fixed CoTA OOC not working
Cleaned up Crusader's Holy Shotgun logic (maybe fixed heaven's fury not being cast at single target)
Bot will now use buffs properly after death on DH/Wizard
Merge branch 'master' of git.assembla.com:unifiedtrinity
Punishment doesn't cost resources anymore
BatCompanion -> WolfCompanion
Changed HandleTarget to use RunStatus again (no more coroutines)

HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Merge branch 'master' of git.assembla.com:unifiedtrinity
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
update DLL
Merge branch 'master' of git://git.assembla.com/unifiedtrinity