Debug and style
Debugs crown comment

when already crowned if going to last row
Cleanup, debugs multi jump states
Agent says I will play gray.

+ cleanups, small fixes
Fix to graveyard of king red
Two subtle but important debugs for checkers

1. This took a long time for me to figure it out:
In Agent multi jump, synchronization of graphics animations in Checkers
and the commands being rapidly sent back to back from Java (and a mix of
threading) was causing a removed user move to be invisible, but stay
there and therefore remain even playable. This took me half a day to
figure it out so I just document it here for nostalgic reasons!

2. Another bug in multi jump of agent is fixed that was allowing agent
to go for a different checker at the second jump.
Merge remote-tracking branch 'upstream/develop' into develop
Merge conflict resolved
Merge branch 'develop' into games
Added last state proper full exchange, debugs
Debugging last state exchange in checkers
Debugs "null" comments

and other bugs in coupled comment exchange
Full exchange upon gameOver for TTT
Reproducible randomness across

3 games and framework
Candy text edits
Merge branch 'games' of https://github.com/mbehrooz/always into mbehrooz_games
restore user model
fix grammar error
Merge remote-tracking branch 'mshayganfar/ReetiMirroring002-RFT007' into mshayganfar_RFT007
Tweaks to M's code