Compressed textures with a single mip level have to use Linear min filter, instead of the default Mip filter.
coverter_to_threejs.py: added option to not copy texture files
coverter_to_threejs.py: added option to force y up
coverter_to_threejs.py: removed trailing whitespaces
Added zoom property to cameras. See #5364.
Updated builds.
Merge pull request #5371 from Herst/dev

coverter_to_threejs.py: two new options and removed trailing whitespaces
Fixed OrthographicCamera zoom. See #5364.
Updated builds.
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
PerspectiveCamera: More robust fov. See #5364.
Updated builds.
Editor: Fixed OBJ and STL exporters.
Examples: Added SVG example.
WebGLRenderer: Ignore THREE.Group also.
Object3D: Use function references.
This may help on GC and/or be VM friendlier.
Updated builds.
Merge pull request #5373 from tstanev/autodesk/dds_filter_type

Compressed textures with a single mip level have to use Linear min filte...
Remove unused variable in example
Minor code clean up.