-Changed displayInventory() to not sort the inventory and clear the console every time it's called.
-Fixed the attack function so messages display properly.
-Added variables for height and width of the playfield so they are no longer magic numbers
-Drastically enlarged the console and play field of the game
-Added a wait in place function
-Added a displayControls() function (press c to view)
-Started to work on the enemyBehavior() function