added host class
added address to host
made Host deconstructor nonvirtual
added server class
began implementing server
added client
implemented enet peer connect
began eventhandler implementation
added handleEvents to server loop
added disconnect event
added default event case
changed handleEvents timeout
cleaned up client, server, and host
cleaned up networksystem
changed server timeout
added handleEvents() to client
enet client now handles received packet
client should now send packets to server
possible fix
server peer is now stored by client