Got the slime metaball effect working on OpenGL and WebGL… not yet Stage3D. But this has nothing to do with what I’m supposed to be doing.
Thinking through the WebGL context loss problem.
Metaballs look awesome now. Maybe I should stop working on them, and work instead on the things I made this branch for.
Wrote a simple “injection API” that makes some friends cringe. :-D Anyway, it lets me kick some parameters out of the constructors, and removes the number of class dependencies on the GL stuff.
Fixed a bug where the player system was triggering methods of the sequencer out of order, and the sequencer wasn’t catching it.