ArcherDamage initial commit
Added Arrows to ArcherDamage prototype

Arrows are fired after archers move into range.
Added level to menu screen, added instructions
Added ArcherSquad prefab
Added damage model, updated archer behavior

Archers now immediately start firing if they're in range.
Swordsman have health and graphics that reflect their current health.
Archers can hurt enemies.
added overlap prefab (apparently didn't work last time)
update ignore list to not ignore the meta files
added .meta files
prototype for save/load done
Fixed Broken Links
Fixed missing script
Melee Damage Prototype Initial Commit
exe
missed some dll files
Merge branch 'dev'

Conflicts:
	FinalProjectTests/ProjectSettings/AudioManager.asset
	FinalProjectTests/ProjectSettings/DynamicsManager.asset
	FinalProjectTests/ProjectSettings/EditorSettings.asset
	FinalProjectTests/ProjectSettings/GraphicsSettings.asset
	FinalProjectTests/ProjectSettings/InputManager.asset
	FinalProjectTests/ProjectSettings/NavMeshLayers.asset
	FinalProjectTests/ProjectSettings/NetworkManager.asset
	FinalProjectTests/ProjectSettings/Physics2DSettings.asset
	FinalProjectTests/ProjectSettings/QualitySettings.asset
	FinalProjectTests/ProjectSettings/TagManager.asset
	FinalProjectTests/ProjectSettings/TimeManager.asset
	Overlap Prototype/Prototypes/ProjectSettings/AudioManager.asset
	Overlap Prototype/Prototypes/ProjectSettings/DynamicsManager.asset
	Overlap Prototype/Prototypes/ProjectSettings/EditorSettings.asset
	Overlap Prototype/Prototypes/ProjectSettings/GraphicsSettings.asset
	Overlap Prototype/Prototypes/ProjectSettings/InputManager.asset
	Overlap Prototype/Prototypes/ProjectSettings/NavMeshLayers.asset
	Overlap Prototype/Prototypes/ProjectSettings/NetworkManager.asset
	Overlap Prototype/Prototypes/ProjectSettings/Physics2DSettings.asset
	Overlap Prototype/Prototypes/ProjectSettings/ProjectSettings.asset
	Overlap Prototype/Prototypes/ProjectSettings/QualitySettings.asset
	Overlap Prototype/Prototypes/ProjectSettings/TagManager.asset
	Overlap Prototype/Prototypes/ProjectSettings/TimeManager.asset
	Prototypes/Assets/LevelSelector.unity.meta
	Prototypes/Assets/Resources.meta
	Prototypes/Assets/Resources/Scripts.meta
	Prototypes/Assets/Resources/Scripts/LevelLoader.cs.meta
	Prototypes/Assets/Resources/Scripts/ReturnToSelector.cs.meta
	Prototypes/Assets/Resources/SquadMovement.meta
	Prototypes/Assets/Resources/SquadMovement/MultipleSquadMovement.unity.meta
	Prototypes/Assets/Resources/SquadMovement/Squad.prefab.meta
	Prototypes/Assets/Resources/SquadMovement/SquadBehavior.cs.meta
	Prototypes/Assets/Resources/SquadMovement/SquadManager.cs.meta
	Prototypes/Assets/Resources/SquadMovement/SquadManager.prefab.meta
	Prototypes/Assets/Resources/SquadMovement/SquadMovement.unity.meta
	Prototypes/Assets/Resources/SquadMovement/SquadUnit.cs.meta
	Prototypes/Assets/Resources/SquadMovement/SquadUnit.prefab.meta
	Prototypes/Assets/Resources/SquadMovement/WorldBorder.prefab.meta
	Prototypes/Assets/Resources/Textures.meta
	Prototypes/Assets/Resources/Textures/Icon.png.meta
	Prototypes/Assets/Resources/Textures/blackbox.png.meta
	Prototypes/Assets/Resources/Textures/crosshair.png.meta
	Prototypes/Assets/Resources/Textures/swordsman.png.meta
	Prototypes/Assets/Resources/Textures/yellow.png.meta
	Prototypes/Assets/Resources/UnitMovement.meta
	Prototypes/Assets/Resources/UnitMovement/Enemy.prefab.meta
	Prototypes/Assets/Resources/UnitMovement/EnemyBehavior.cs.meta
	Prototypes/Assets/Resources/UnitMovement/MultipleUnitMovement.unity.meta
	Prototypes/Assets/Resources/UnitMovement/Swordsman.prefab.meta
	Prototypes/Assets/Resources/UnitMovement/SwordsmanBehavior.cs.meta
	Prototypes/Assets/Resources/UnitMovement/World.cs.meta
	RenderOverlap/Assets/SetRendererLayer.cs
	RenderOverlap/ProjectSettings/AudioManager.asset
	RenderOverlap/ProjectSettings/DynamicsManager.asset
	RenderOverlap/ProjectSettings/EditorSettings.asset
	RenderOverlap/ProjectSettings/GraphicsSettings.asset
	RenderOverlap/ProjectSettings/InputManager.asset
	RenderOverlap/ProjectSettings/NavMeshLayers.asset
	RenderOverlap/ProjectSettings/NetworkManager.asset
	RenderOverlap/ProjectSettings/Physics2DSettings.asset
	RenderOverlap/ProjectSettings/QualitySettings.asset
	RenderOverlap/ProjectSettings/TimeManager.asset
	SaveLoad/ProjectSettings/ProjectSettings.asset
	SaveLoad/ProjectSettings/TagManager.asset
	SaveLoad/TestBuild/test1_Data/output_log.txt
	TowerSpawn/ProjectSettings/ProjectSettings.asset