s7.c : Black Knight, Cosmic Gunfight, Pharaoh, Star Light now working.
s7.c : Jungle Lord, Firepower II, Varkon, Defender now working.
s3,4,5,6,6a,7,8,8a,9.c : moved diagnostic buttons to the number pad.

1 = sound card NMI (tests sound card)
2 = sound effects or chimes (default = effects)
3 = speech on/off (default = on) where fitted
4 = MPU NMI
5 = Advance button
6 = Manual-Auto/Up-Down button
7 = Reset High Score
8 = Memory Protect (coin door switch)
9 = Enter dipswitch info
up/down button needs IPT_TOGGLE for s6 and up.
vc4000: added ram to the softlist entries which need it
(previously all games had RAM even if the real cart did 
not contain any), and fixed a brown paper bag bug from 
last night. nw.
note about tharrier dips (nw)
(MESS) msx.c: Added release years for several systems.  [AntoPISA]
(MESS) fds/famitwin: attach the disk controller device directly
to the machines, without the intermediate cartslot. This is more
accurate for famitwin and it also avoids the possible 
misunderstanding about the -cart switches in these systems
(+ avoids possible misconfigurations). nw.
(MESS) gameboy.xml: new prototype dump (not working). nw.
(MESS) gamegear.xml: new dumping info. nw.
New NOT WORKING games added
---------------
Capriccio Spin 2 [hap, Yasuhiro]
Capriccio Cyclone [hap, Yasuhiro]
fix compile
trident: small WIP
trident: added programmable clock, previous clock select was for TGUI9440CXi and TVGA cards, still lacks a divisor for higher refresh rates, but up to 70Hz modes should be correct now.
(MESS) vboy uses no bankswitch, so we can gain back most
speed with the same direct rom mapping used for gba. nw.
s6,s6a : fixed diagnostic mode, fixed dips.
misc drivers: Moved functions into driver class, cleanups (nw)
micro3d: moved video functions into the driver class (nw)
taito_f3: moved video functions into the driver class (nw)
trident: hopefully found the clock divider bit used by the BIOS, refresh rates should now be pretty correct.
s7,9 : fixed diagnostic mode. Sorcerer, Space Shuttle now working.