Added Mall
Added Mall
Added Mall
Updated to make mall map more descriptive
Added Vehicle Spawns to Mall

Dear github... why must you randomly change my indention!?!
Added JSON basic vehicle support
Added JSON basic vehicle support
Allow json vehicle spawning based on chance
First stage

Working.  Doesn't spawn nor is it at all balanced.
Enable c++11 compilation and use a few of the features.
Fix .cbp syntax.
Convert options table to an unordered map.
Fixes to make compilation work with c++11. (#7626)
ssize_t was more trouble than it was worth.
Include iterator to make VC happy.
Apply namespacing correctly for pow to handle more pedantic compilers, and shuffle around types used to take advantage of new type promotion rules.
Balancing and spawn points

Made the fatigue 1:1 with morale, and added spawns to bedrooms,
dressers, lab dorms, behind the counter, the pawnshop of course, and
consumer-electronic stores.
Clarify language

Yeah, I copied a lot from the handheld game.  Still no need to leave
fodder for the pruriently-inclined.
Nerf and underwater-compatibility

This knocks the vibrator down to being made of aluminum rather than
steel (steel vibes make a surprisingly durable weapon!), but adds full
SCUBA support as well as the Gills support.

If you need to de-stress underwater, we've got you covered.
Added fixes for Pheromone, Portal generators, Tazers, and all repair kits