Bug fixes
Moved Depth Guage over and enlarged view frustum
Game states all consistant
Only drills once per press now
fixed not drilling bug
added particles and rigid rotations for squirrel
fixed particle stuff
added sound effect for grabbing nut
Fixed texturing bug and added prelimiary background
Merge branch 'master' of https://github.com/aspurgin/GoingNuts-
Finished background and fixed viewport and windowing bug
Windows compatible, fixed bugs

Made compatible with windows for soil, also fixed seg fault issues with
iterators.
Added temporary fake HUD elements until game functionality exists
added wall boundaries
fixed include on wall.hpp
Added temporary depth guage masks
Changed block scale slightly

Changed scale to highlight individuality vs groups
Fixed Block mesh bottoms
Added score
bug fixes