- Added HIT* flag detection for bullet and rail attacks.
- Need to set it on the puff itself, not the defaults.
- Added per-actor teleport fog modifications.
- New properties include TeleFogSourceType and TeleFogDestType.
- TeleFogSourceType is the fog left behind where the actor teleported away from.
- TeleFogDestType is the fog the actor sees when it arrives at its destination.
- Added A_SetTeleFog(<oldpos>,<newpos>) -- oldpos sets TeleFogSourceType, newpos sets TeleFogDestType.
- Thought I was forgetting something.
- Always allow replacement.
- Small adjustment for parameters here too.
- A few more checks to be safe.
- Rewrote a bunch of things for stability.
- Went one up too high on the save count.
- I really need to stop coding so late at night.
- Allow NULL.
- Instead of reverting the teleport fog back to defaults, if there wasn't a class or if the class failed to be found, set it to NULL.
- P_SpawnTeleportFog will not spawn anything if it's NULL.
- Added "" so it can be used to mean 'don't change anything' for A_SetTeleFog.
- Fixed: ACS version of SetTeleFog and SwapTeleFog targeted the caller despite TID.
- Make ACS SetTeleFog follow the same format as the DECORATE version too.
- Added the two definitions to actor.txt.
Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch.
Added absent cl_capfps and cl_maxdecals entries
- Tiny fix to ACS.
- Added a multitude of flags for A_Teleport.
- TF_KEEPVELOCITY: Keep the velocity after teleporting.
- TF_KEEPANGLE: Don't use the special spot's angle.
- TF_USESPOTZ: Normally, this function
- TF_NOSRCFOG: Don't leave fog at the previous location.
- TF_NODESTFOG: Don't leave fog at the arriving location.
- TF_USEACTORFOG: Use the actor's TeleFogSourceType and TeleFogDestType properties.
- TF_NOJUMP: Don't require or cause a jump. In this case, put 0 (or "") in for the jump destination when using CustomInventory items to teleport actors around.
- HITTARGET, HITMASTER and HITTRACER now apply to actors that bounce off of other actors.
Fixed hanging on startup in native OS X backend when Xbox 360 gamepad is connected

Apple's HID Utilities has a issue with device elements enumeration while using unofficial drivers from here:
http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver