Merge branch 'master' of https://github.com/LuGusStudios/FracturedRealm
 - Added hitboxes to the character prefabs
 - Added basic GUI and HUD functionality + setup + textures
 - default import settings to remove default materials and animations from meshes
 - Added GameplayTest builder scene to test the gameplay + GUI setup
 - Changed a few of the Visualisers to work with the new animations names. But that will have to change quite soon anyway… see next commit and after
 - Added methods for generating FRAnimations class based on the AnimatorController
 - Renamed @float to @floating because float is a reserved name in C# and gives compile errors when used as Enum key :)