Added a preference to disable automatic movements at the begining of a
turn.

It was a feature in the "Engine related features" of the EasyCoding section
Fixed field declaration order for proper initialization
Fix bug #22306: move_unit moves a unit even when it shouldn't

Modified the lua script for wml_action.move_unit. In the
loop to check for vacant tile, if the current location
is equal to the previous location we don't look for a
vacant tile since our location is free (where we are).
Fix bug #22465: Minimap not redrawn after turn dialog.

In playsingle_controller::show_turn_dialog added a call
to redraw the minimap in addition to the call to redraw
everything.
Merge pull request #277 from LovCAPONE/MiniMapNotRedrawnTurnDialog

Fix bug #22465: Minimap not redrawn after turn dialog.
fix whitespace at end of line
Merge branch 'moveunitbug_fixup'

Conflicts:
	changelog
updated Czech translation
hopefully fixed BOM issues in Czech po files
Update replay.cpp
update comments in saved_game.hpp
allow chat_log to be opened even when not in networked games

This was requested by players, so that they can review chat logs
offline more easily.
bugfix: when toggling accelerated speed, got overlapping print msgs
update changelog
Merge branch 'master' of git://github.com/wesnoth/wesnoth
fix assertionfailue on invalid [campaign]first_scenario=

it's still not optimal, but it's better than assertion failure.
fix msvc build

msvc doesn't allow std::queue of incomplete types.
make "unit has empty type" error not fatal when starting a game

This can happen easily in a campaign if there are saveid mismatches
and such, and generally the only error message will be "game error:
created a unit with empty type". This commit makes the error not
fatal, and simply skips the unit. Also we give a better error
message, on the warning channel, which tells the id of the unit
and the details of the side which owned it.
Merge branch 'master' of git://github.com/wesnoth/wesnoth
Merge remote-tracking branch 'LovCAPONE/DisableAutoMovePref'

Conflicts:
	changelog