fix eagle model
give rocket explosions emissiveness, fix bullet emissiveness
set glow::Program protected in BlitProgram
Fixed previous commit
Merge pull request #281 from voxelinc/minor_fixes

Minor fixes
save monitor handling
Merge branch 'camera-hud-oculus' of https://github.com/voxelinc/voxellancer into camera-hud-oculus
disabled start in fullscreen
merge with master
Merge branch 'camera-hud-oculus' of https://github.com/voxelinc/voxellancer into camera-hud-oculus
suggestions from comments; properties for windowsize, auto for fullscreen
resizing the window didn't work, fixed
reduce borderthickness, followhelper now classmember of cameradolly; removed debugging output
Update inertiafollower.h

removed music-suggestion
resolution now int-property; aimrange -> range for weapons and hardpoints
Merge branch 'camera-hud-oculus' of https://github.com/voxelinc/voxellancer into camera-hud-oculus
renamed m_bulletRange and its property to *range
Merge branch 'camera-hud-oculus' of https://github.com/voxelinc/voxellancer into soundcheck

Conflicts:
	src/camera/cameradolly.cpp
	src/camera/cameradolly.h
	src/display/viewer.h
	src/worldobject/weapons/gun.cpp