IntegrateHead script (function AddHead) working in principle. Transform afterwards is not correct
Corrected RigtestHead head bone name
Only integrate rig from Neck onward. Reset head transform position after reparent. TODO: some weird transform stuff still happening in script, but not when integrating rig manually
Add win detection
Fix transform during head parenting

 - Local position and rotation must be reset, as it's converted automatically from world transform when reparenting
Renamed IntegrateHead to HeadHandler, added RemoveHead, made static, extracted test function

 - test function now in HeadHandler_RigTest: H to add, J to remove head in scenes/test/rigtest_xexano
Moved win variables to networkVariables
Add horn back again

Added horn to car audio script
Incremented server version because IHonked messages are being sent
again.
Merge pull request #221 from ChrAfonso/rigtest

Automated attaching of heads (UPDATE: working)
Merge pull request #225 from MaritalWheat/in-game-gui

slightly updated and refactored power meter
Merge pull request #223 from osse101/netWin

Add win detection [networking]
swing animation and connection timeout [networking]
Added horn through SoundManager
Merge pull request #222 from osse101/netWork

Synchronized swing animations; failure to connect timeout [networking]
Merge pull request #224 from osse101/badHorn

Add horn back again
started framework for local multiplayer in game hud elements