renderlogging.h -> renderlogging_p.h

Change-Id: I985366c47d2a1f721761c64b1870850071ace885
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Make QCircularBuffer and QBoundedCircularBuffer private

Change-Id: I298fbaf819a118a5da4453082ec7f1484835480a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Rename NodeList to QNodeList

Change-Id: I676c3c14381c33487e3048fd7363a1af5eb77813
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Change a warning into debug output

It doesn't really matter if a mesh has an attribute the shader doesn't
use. It's just a bit of wasted bandwidth but not really worthy of a
warning and it almost always happens with the shipped examples.

Perhaps we need a way of saying which attributes get loaded/generated
from obj files and similar.

Change-Id: I616acd9f8cbc3e403359609f7fe9aa5987612d59
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Rename ComponentList to QComponentList

Change-Id: Ia87265a3a31b3d661f9e60975e7912ecf146ea49
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Rename QNodeUuid to QNodeId

Change-Id: I0450a4d4708af1ccd3d4c8f2ddc5c9a5c9deca27
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Make QScheduler private

Change-Id: I88e54d7906ac7d2ba563c61ee9c9319ea60f4af7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Make QTickClock private

Change-Id: Ib33f30aba0b2aac57fb8747490026e2c58a3c5d2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
QTickClock no longer inherits QObject

Change-Id: Ic020aa7b3a52acbf1d87816ceef91eb45c0c8d7e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Remove unused RenderDevice class

Change-Id: Ied76a8f83c4e3a1308ce18054e7ce58aa2e93e48
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>