Essencials for IngameScreen.
Basic box2d physics setup.
PhysicsActor introduced.
Have an animated hero.
AnimatedPhysicsActor stores it's direction.
Hero  svg added
dummy map created
MapController introduced.

It can already paint :)
Map creates static bodies for collision detection
Player spawn point added.
Gravity
Hero can move
Hero can jump
Scrolling background.
Running animation
Animation change is handled by a single method.
Jumping animation
Background settings changed
Player can only jump once until he hit the ground.
Changed map a bit