Allow changing screwdriver mode when pointing at a protected node
Add protection support to signs
Prevent bucket from replacing unloaded nodes
Fix crash with nil fuel
Fix crash when using the screwdriver on an unknown node
Reverse and combine if statements in the screwdriver
Added a caped player model, which works like the

hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
Add Sam II

<PilzAdam> why dont you include sam II in there?
Add protection support to doors
Remove trailing whitespace from doors
Add animated front texture for active furnace
Add animations for third person view
Fix semitransparent pixel in bread's texture.
Don't create bones if the player's inventory is empty
Add Desert Cobblestone
Dig upwards for papyrus and cactus
Modify default grasses rather than entirely re-defining them

Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
Adjust stair output amount

Stair recipe now outputs six stairs rather than four.
Add mirrored recipes for axes
Add cuboid wieldhand (Sam II)