allow AnimationHandle to be set from AnimationDetails
sepearate looping logic from AnimationHandle
sepearate looping logic from AnimationHandle
some cleanup
first cut at migrating entity animation frame calculations to use AnimationLoop
add some debug
fixing up animation loop issues
cleanup
add animationSettings property to model entities
partial work on blending of animation settings
Merge branch 'master' of https://github.com/highfidelity/hifi into animationUnification
calculated animationSettings property to include older properties
suppress some potentially repeated log messages
only set animation properties if they actually changed
add debug streamer for xColor
only set animationIsPlaying if it changed
only actually set the properties if they were in the buffer
removed some debug
add full animation settings support
bump packet version