Merge pull request #358 from Cocos2DXNA/master

Version 1.0
Merge pull request #369 from Cocos2DXNA/master

Version 1.1 update
Merge pull request #398 from kolupaev/master

bugfix: CCScale9SpriteFile initializes rect instead of capInsets
Pulled down update to MonoGame
CharSet = CharSet.Ansi is the default for C#
The chinese char's width compute error
Merge pull request #399 from wedogame/master

The chinese char's width compute error on WindowsGL
added xamarin.mac ref projects
Pulled down latest monogame head
Renamed some internal methods and added a check on the CreateStats method invocation to only create the stats when they are needed.
Fix for thread access error during particle tests
Fix for windows phone 8 code bleeding out to non wp8 platforms
Fix for unsafe code in the CCLabel class.
Fix on winrt to ensure the default save file is created.
added build option to force the use of the mouse, which is good for winrt testing without the simulator.
Pulled down update to MonoGame
From http://www.cocos2d-x.org/forums/6/topics/14096?r=38800#message-38800

Work in progress on converting the parallax node over to csharp.
Fix for the deadlock on WP8 when the game starts.
compiles now.
it scrolls now, just need to fix bugs.
Integrating the new code into the other projects.