Simple pass over the codebase to standardize the platform types.
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
processLine doesn't override base virtual function

The processLine definition differs from the base TCPObject class causing the function to never be called. This causes HTTPObject to not function properly, it calls back into the Torque Script with the HTTP headers when it should only be returning the content.
Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly.
Fix for ballistic projectiles not bouncing

Ballistic projectiles are no longer bouncing when they collide, assuming
they have the correct properties set.  These changes move the point that
a projectile's velocity is zeroed during a collision to fix this.
Merge pull request #539 from DavidWyand-GG/ProjectileFix

Fix for ballistic projectiles not bouncing
- Added a default keyboard layout for launching the game. It's fixed crash when a game running with the extend unicode keyboard (cyrillic, for example).
Minor cleanups
 - remove redundant conditional
 - remove unused vars
 - remove extra ags to printf
 - reduce scope of decl
Fix potential crashes
 - some compilers have problems with using locally redeclared loop vars after an internal loop
 - fix ordering of conditional checks
More fixes
 - check for an empty shapName, not just a NULL one twice
 - fix "&s" in printf
 - fix potential memory leak
 - GFXCopyPixels wasn't checking the height properly which could result in some meory corruption unpleasantness
Fixed missing check for highlighted font color on GUI icon button
Removed redundant check
- Added method Vector::reverse().
When setting the field on a GuiInspectorField, check if the field  is null before setting the docs.
- Corrected docs for scripts in the group FileSystem: fileBase() and fileName().
Physx 3.3 Plugin
Fixed issue #256: "$pref::TS::smallestVisiblePixelSize doesn't work".
Update README.md

Changed to PhysX 3.3 specific instructions.
Fix for release build with PhysX 3.3 - it expects _DEBUG or NDEBUG to be defined.
Merge branch 'development' of github.com:andr3wmac/Torque3D into development