Tried to add color to my ship, but realized that color could not be changed without a shader program.
Added a vertex and fragment shader.  I adapted the shader handler from my Graphics Pad project to be part of the renderer, and I manually overrode the color output of the vertex shader to be red like Nadia from Hointer wanted.
Altered the project files to pull third-party library, lib, and dll files from a middleware folder, which contains copies of those files.  This approach has portability issues when future versions of source files are released for those libraries, but this it is much better for getting a demo zip file together.  I altered the gitignore file to ignore the middleware folder, and I added a zip file that contained all the project files plus the middleware folder.