Bug fixed: User without Username could login and add ships
clientside and serverside checks included
Implemented pitch
Merge pull request #4 from ireznik/master

Bug fixed: User without Username could login and add ships
Refactored server code
Initialize an empty list on startup
New channel class for communication with clients
Added documentation
Fixed jshint warning
Tests for the ship model
ActionManager and the actions now use lowdash
Impulse speed implemented with slider control
Merge branch 'master' of github.com:feibeck/StarshipMayflower

# By ireznik
# Via Florian Eibeck (1) and ireznik (1)
* 'master' of github.com:feibeck/StarshipMayflower:
  Bug fixed: User without Username could login and add ships clientside and serverside checks included

Conflicts:
	game-server/app/servers/world/handler/rosterHandler.js
	game-server/app/src/world/ShipRoster.js
	web-server/public/src/controller/StarshipMayflowerLobbyControllers.js
Angular-UI for modal dialog to create a new ship
Switched button colors
Switched to AngularUI Router
Game now displays the registered stations of a player in tabs. Fixed lobby to start game as soon as all logged in players are ready to play.
added better description what and how to install...
Merge pull request #6 from aulbach/master

added better description what and how to install...
Game area is now restricted to 2 astronomical units. Speed is fixed to range from 0 to 0.25 * C.
First prototype of a map of the playing area