enable SkeletonJson to load Objects (not just Strings)
SpineUnity Import process enhancements
scaled down examples to match standard Unity practices
added spineboy movement example
Fixed enableErrorChecking.
Updated examples
Adds runtime for cocos2d-x v3.2

Copies v3.1
Supports cocos2d-x v3.2

- Changes `draw()` with the new v3.2 API: `bool transformUpdated` -> `uint32_t transformFlags`
- cocos2d-ified the API:
  - `const char*` -> `const std::string&`
  - constructors and destructors are `protected` (not `public`)
  - using `_` prefix for ivars
Set loop mode on dragon example
Spine Editor Utility Drag and Drop importer
Fixed spine-starling meshes with a Starling atlas. Better examples.
Updates README with v3.2 information
Fixed reading inherit scale and rotation.
Removed unused local.
Merge pull request #240 from matulkum/master

enable SkeletonJson to load Objects (not just Strings)
Clean up.
spine-starling, use Vector of Dictionarys to avoid allocation to look up skin attachments.

#236
Use and restore existing blend mode.

#236
Merge pull request #254 from Fenrisul/master

SpineUnity Import process enhancements
spine-unity, made compatible with Unity 4.3.4.
Updated examples.
Docs.