Added an absolute value to the auto-stop, so it works backwards and
forwards
Added more absolute values to autostop to make it work
Further changes to AutoStop code
Re-implemented old autostop; commented it out for good measure
Added a button for a short shot from right in front of the low goal
2nd BUCKEYE COMMIT: Altered acquisition to go faster, and altered jiggle
accordingly
THIRD BUCKEYE COMMIT; Commented out code that was only useful for hammer
drive
FOURTH BUCKEYE COMMIT; Changed autostop back to its newest form; added a
"stopped" state to it
Made Acquisition go at maxmimum speed by default