* partial implementation of buttonmen client API implementation in python
* move all dummy loadGameData responses into JSON files
* checkpoint of progress towards refactoring loadGameData API method
* create a button object in player data of API response
Deal with edge case when there are no swing values specified, but a reserve swing die exists
* API refactor: move active dice into each player's activeDieArray
* API refactor: move captured dice into per-player capturedDieArray
* move swing and option request arrays into per-player data, and remove gameData
* some final cleanup and rearrangement of Api.js variables to match the passed variables better, or add comments where it's not convenient to match the passed variables
* install JSON files for dummy responder to use in jenkins
* fix jshint complaints
* delete and recreate the jsondir between jenkins runs
* checkstyle and PMD
Merge branch 'master' of github.com:buttonmen-dev/buttonmen into python_client
Merge branch '828_loadGameData_reformat' of https://github.com/cgolubi1/buttonmen into python_client
* partial implementation of unit test for bmapi
* remove accidentally committed pyc file
* easier to use environment variables than CLI args with pyunit
* jenkins needs to clean up .pyc files before getting new code, apparently (ick)
* flesh out tests of all bmapi functions which are used by the example scripts
* standardize the wrappers provided by BMClientParser
* fix create_game to work with the current API