added socket counting
ping server for ball position
update board on client every second to sync with server
config ball objects from ball data from server
client side add ball and some cleanup for server side
added person object to server and removed hardcoded dimension vals
update player on server and push to client
draw player
sync player movement
clients are now uniquely identified
added spear to server
fixed weird case error
moved spear to server
tie spear to player and animate clientside damn Im sooo tired
emit to all
added spear collision detection
added ball update
added color!
moved config stuff into map and renamed person to player
moved config to separate file