Replaced SpaceshipHealth and Spaceship.
Fixed y-axis inverting in single player.
Fixed damage?
Fucking damage
Merge branch 'networking' of https://github.com/russelljahn/Lethal-Pursuit into networking
Audio distance fix
Added cooldown for flamethrower damage.
Doubled spaceships' health.
Spaceship health fixins.
Health fixins and now spawnpoints should be somewhat randomized.
Got initial game spawning locations fixed.
Changed winner text.
Changed winner text.
Respawn test should now show player number.
Tweaking for respawn text.
Missiles shouldn't explode on each other anymore.
Should have fixed issue where enemy indicator would never reshow on death.
revert
Disabling ships for testing in scene.
Added better enemy indicator arrows.