New pdfs for 1.2

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5865 96395faa-99c1-11dd-bbfe-3dabce05a288
Release version numbers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5866 96395faa-99c1-11dd-bbfe-3dabce05a288
And the .docs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5867 96395faa-99c1-11dd-bbfe-3dabce05a288
Regular version numbering for SVN again. We're at 1.3 now :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5870 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5872 96395faa-99c1-11dd-bbfe-3dabce05a288
VIF MFIFO: Missed the MFIFO when i did my VIF change in r5843 which would have stopped some games working.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5873 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: Store the user selected F7 shader to the ini, as TVShader. 

As before: use the hotkey(f7) to switch between them. It will now save the chosen scanline effect, instead of always defaulting to disabled, on load.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5874 96395faa-99c1-11dd-bbfe-3dabce05a288
GSDX: Just correcting some typo's

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5875 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: Anisotropic Filtering.

Adds anisotropic texture filtering (1x-16x) to the hardware settings. Enhances the visual quality of textures that are at oblique viewing angles.

Anisotropic filtering is automatically disabled if: 8-bit textures are enabled.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5878 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: Anisotropic Filtering.

Fixes a small oversight on my part. Which was setting the maximum anisotropy to (0,1,2,3,4) respectively, instead of (1,2,4,8,16). So when you selected x16 for example, you were actually only getting x4 >.>

Corrected now, and you will be getting the full x16 when selected :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5879 96395faa-99c1-11dd-bbfe-3dabce05a288
Games db: normalize (4 missing games name, few places where compat appeared after the hacks section, removed 2 almost duplicate entries (-T at the serial).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5880 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: Just tidying up a few last things, to wrap up the AF changes.

Also disabled the gsdx AF options for the OGL renderer (because it's not implemented for that yet). 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5881 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: Dialog label fix.

Extra rendering threads label text was getting cut off early.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5882 96395faa-99c1-11dd-bbfe-3dabce05a288
GSDX: Fix up the GUI that displays during the First Run Wizard

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5884 96395faa-99c1-11dd-bbfe-3dabce05a288
rename Arabic folder, one user suggested it fixed some problem causing PCSX2 to boot. Makes it more uniform so it can't hurt i guess.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5885 96395faa-99c1-11dd-bbfe-3dabce05a288
It might be a good idea to notify the emulator that the disc changed on a disc swap.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5886 96395faa-99c1-11dd-bbfe-3dabce05a288
gsdx ogl:
* properly detect gl nv depth extension
* Always show the hack on the gui. Add a new hack option for DATE (gl4.2) only
* Save the scan mode on linux too (f7)
* hopefully fix some crash on some drivers... (ensure aligment 256 bits alignment, and if not use std memcpy)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5888 96395faa-99c1-11dd-bbfe-3dabce05a288
Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5889 96395faa-99c1-11dd-bbfe-3dabce05a288
gsdx ogl: Enable by default advance DATE effect on nvidia (GL4 GPU)

Note: DATE is used for shadows (persona 3) and others effect

You can disable it when you disable gl image extension (override_GL_ARB_shader_image_load_store = 0)
You can also enable it on AMD too (set it to 1 this time) but no guarantee.

If you feel the extension is too slow, you can try disable some gl barrier (aka "damn the torpedo full steam ahead!").
It can be done with the option UserHacks_DateGL4 = 1. Otherwise just disable the extension.

Note: don't enable UserHacks_AlphaStencil in the same time. GL_ARB_shader_image_load_store is an alternative implementation.
Enabling both in the same time will lead to undefined (well surely wrong) behavior.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5890 96395faa-99c1-11dd-bbfe-3dabce05a288
the "don't let users shoot themself in the foot" commit

UserHacks_AlphaStencil will take precedence on override_GL_ARB_shader_image_load_store


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5891 96395faa-99c1-11dd-bbfe-3dabce05a288