Settings being used for global texture index - each renderer gets their own on a first come first serve basis
Separated out resolution independently in planets rendering in preparation for loading in planet data from XML
Better management of resources/separation of data/data loaders to data folder
Actual xml for the planets included and PlanetDataParser created for parsing from XML
XML file copied to app data for duration of app usage, and refresh now loads in that XML again, so changes can be made while running