Added networking of weapons and their configurations. Now server dictates the damage, cooldown, range, speed
Finalization of network combat systems and weapon configuration
Merge branch 'weaponsHUD'

Conflicts:
	client/Assembly-CSharp-firstpass.pidb
	client/Assembly-CSharp.pidb
	client/Assembly-UnityScript-firstpass.pidb
	client/Assembly-UnityScript.pidb
	client/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	client/Library/expandedItems
	client/client.userprefs
Changed planets to fit in the game area, also added an unreachable orbiting/revolving planet