Merge branch 'master' into sdl2
renderer2: clean up of renderer initialization, refs #332, refs #321
Merge branch 'master' into sdl2
renderer2: removed SMP, refs #321
renderer2: removed unused variables and functions, refs #321
client: detailed IN_PrintKey output, refs #332
Merge branch 'master' into sdl2

Conflicts:
	src/renderer2/tr_backend.cpp
	src/renderer2/tr_shade.cpp
misc: updated travis build to use SDL 2
travis: added SDL2 ppa
general: use the correct header path for SDL 2, refs #332
mod: fixed backspace in UI and added unix shortcut support in textfields, refs #332
Merge branch 'master' into sdl2

Conflicts:
	src/sdl/sdl_glimp.c
Merge branch 'master' into sdl2

Conflicts:
	src/sdl/sdl_input.c
client: raw mouse input no longer needed as it is used by default in SDL2, refs #332
cgame: added higher resolution flags for ET:L clients, refs #379
Merge branch 'master' into sdl2
misc: small update for .pot and pl.po, refs #244
cgame: update for tranalstion, refs #244
cgame: update for cg_draw.c,refs #244
misc: update for .pot and pl.po, refs #244