* Tested blender plugin with 2.69, seems to work
Working on taking "magick" numbers out of the exporter and replacing them with an object oriented approach
* The entire footer now is created through objects.
* Header is also created through an object.
* Fixed bug in memory scanner where the allocated pattern was first found instead of being skipped
* Changed debugger form ASCII to Unicode
* Added a bunch of missing headers
* Added hook for attachment constructor
* Debugger now uses a dropdown list with weapon names instead of IDs
* Made debugger combo box names friendlier
* Moved debugger resource files into their own directory
* In debugger, weapon attachments can now be changed with a drop box
* Created a separte function for return hooking
* Learned more about weapon data structure
* CRF_meshfile supports the new parse_bin function
* Exporeter still needs work on vertex stream and materials serialization
* CRF_object now supports parse_bin function
* CRF_materials now support parse_bin function
* Fixed some magic strings not being declared as byte arrays
* Exporter still has a problem exporting related to blendweight vertex stream
* Fixed exporter not adding vertex blend stream
* Added clothing data structure
* Debugger now hooks clothing constructor
* Added gui combo boxes for equipment
* Clothing in debugger can now be selected through combo boxes
* Figured out some unknown fields in JABIA_Character_inventory
* Updated zip with blender 0.9 plugins