That works for me.  or group_%1_enable.
On Feb 21, 2014 6:03 PM, "Daniel Schürmann" <notifications@github.com>
wrote:

> In src/effects/effectchainslot.cpp:
>
> > +    connect(pEffectSlot, SIGNAL(effectLoaded(EffectPointer, unsigned int)),
> > +            this, SLOT(slotEffectLoaded(EffectPointer, unsigned int)));
> > +    EffectSlotPointer pSlot(pEffectSlot);
> > +    m_slots.append(pSlot);
> > +    return pSlot;
> > +}
> > +
> > +void EffectChainSlot::registerGroup(const QString& group) {
> > +    if (m_groupEnableControls.contains(group)) {
> > +        qDebug() << debugString()
> > +                 << "WARNING: registerGroup already has group registered:"
> > +                 << group;
> > +        return;
> > +    }
> > +    ControlPushButton* pEnableControl = new ControlPushButton(
> > +        ConfigKey(m_group, QString("channel_%1").arg(group)));
>
> this should be "enable_%1" it is actual an enable control channel is
> already used for decks, but it can be master or aux or ...
>
> --
> Reply to this email directly or view it on GitHub<https://github.com/mixxxdj/mixxx/pull/180/files#r9965998>
> .
>