Backing off closed doors working, needs cleanup and tweaking.
Cleanup and little tweaking.
Fixes to Crime System

Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
Fixed garage value found in beta's static analysis

Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
Added reaction time and moved game setting variables init to the constructor.
Make idle actors face the player.  Turning animation is not smooth.
An attempt at making turning animation smoother.  Copied some code from AiCombat for rotation.
Fixed the rotation animation glitch.
Gets default keybindings from scancode, not keyvalue.

Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
Forgot to capitalize something. whooooops

dat y do
Suppress travis warning and one more tweak.
Remove rotation check that was freezing NPC's.
Merge remote-tracking branch 'jeffreyhaines/master'
Merge remote-tracking branch 'digmaster/master'
removed an unused function
Dead link fix
Remove unused slice_array
Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
Fix texture name issue with Vality's Bitter Coast Mod
Fix travis

Why again do we need a unit test for something that was never used?