[remainingInterfaces player Spawner] added graphics to spwaner and camera position Lerp to spawn position.
[remaining Interfaces HotSeat Totem Movement] totem is always little bit righter of the most right figure.
[remainingInterfaces figures refactoring] separated falling and left figures. and some bug fixes for Fader interface
[remainingInterfaces deleted old code]
[remainingInterfaces added CTF mode] its little bit glitchy but as prototype is oaky...
[remainingInterfaces energyExchangeSystem] need to add Work handling for active blocks and materials libraries - koeficient lib. and material changes lib
[remainingInterfaces work and Material changes] also here is Material library (need to fill it correct).
[remainingInterfaces starting energy] its now set for every material. So if you are plannig materials trasforms - you have to keep in mind that bounds of one material have to be the same as its bounding materials starting energies
[remainingInterfaces work animation] added fire particles and freezing particles
[remainingInterfaces impulse system] its ready. but its sloooow. gonna change it on simplified one.
[remianingInterfaces Simplified Impulse System] its now working faster.
[remainingInterfaces unique materials for block types] and water controller with player swimming
[remianingInterfaces impulses ready]