Defficiency

Here's my progress on efficiency so far since Pomf isn't a patient chicken. The map is playable but most likely full of minor bugs and missing features. I'll update it regularly myself.
Issues and feature requests concerning the map should go there: https://github.com/Duny-/vgstation13/issues
Pls tell the players, put the link somewhere, it'll make it a lot easier for me to track what needs to be done and set priorities.
![efficiency](https://cloud.githubusercontent.com/assets/5224390/3716960/ba341d40-161c-11e4-9397-d5fd000a6183.png)

The conflict should be the file icons/turf/areas.dmi, I manually fixed it already by taking the file from here and adding my icons at the end of it. Overriding the Bleeding-Edge areas.dmi should do the trick.
The files I modified are:
efficiency.dmm
Baystation12.dme
icons/turf/areas.dmi
Space Station 13 areas.dm
The maptools (included efficiency)
code/modules/research/xenoarchaeology/areas.dm

The rest only shows up because of this commit https://github.com/Duny-/vgstation13/commit/18693a2f17440884fd59831ad2c15eb47861eb97, fuck you dylan