Add postprocess to FlxCamera for non flash targets Part I
Some improvements to PostProcess shader. Unfortunately the area that falls outside a camera (with a shader applied) shows up black. Need helps.
Merge branch 'dev' into post-process
Added ability to take in classes as Font param in FlxText.setFormat()
Merge branch 'dev' into post-process
Making post process work on FlxGame. Still broken though...
Merge remote-tracking branch 'origin/dev' into post-process-game
Flash compile time fixes for post processing branches.
Added basic recycling to FlxPoint object. Usage: var point = FlxPoint.get(); /* do stuff with point */ point.put(); // recycle point.
Merge branch 'dev' into post-process-game
Merge branch 'dev' into post-process-game
Fixing issue 897 where post process sprite was getting squished.
Merge branch 'dev' into post-process-game

Conflicts:
	flixel/FlxCamera.hx
	flixel/FlxGame.hx
	flixel/system/frontEnds/CameraFrontEnd.hx
Check all FlxObjects for mouse events

Sprite groups treated as sprites + groups. Tilemaps are mouse-able now.
Best performance FlxPool

Array indexing is faster than any other proposed method.
Neko supports post-processing as well
Merge branch 'dev' into post-process-game
Merge pull request #1254 from MSGhero/patch-1

Check all FlxObjects for mouse events, closes #1252
Merge pull request #1256 from MSGhero/patch-2

Best performance FlxPool, closes #1189
FlxObject: always init _point and _rect, #1250