Earthquake feature added to the camera
at the moment you can test the earthquake by pressing the key e
Observe adjacent rooms with camera peek feature
if you hold a directional key down and you are against a wall you can now
peek into the next room
Dungeon now knows about GameData; new enemies test
gamedata is passed in the dungeon's constructor
working on Maniac enemy bullrush behavior
working on Loafer enemy behavior
 peek feature now only works when against walls
maniac smash attack works; earthquake included
if the hero crosses the maniac's line of sight (the direction it is
moving) then the manica enter's "bullRush" mode, which means it pauses for
a moment and the rushes toward the nearest wall and once it crashes into a
wall it causes the camera to shake
Merge branch 'master' of https://github.com/computc/adventure

Conflicts:
	Adventure/bin/computc/GameData.class
	Adventure/bin/computc/entities/Enemy.class
	Adventure/bin/computc/entities/Entity.class
	Adventure/bin/computc/entities/Hero.class
	Adventure/bin/computc/states/MainGameState.class
	Adventure/bin/computc/worlds/Dungeon.class
	Adventure/bin/computc/worlds/FiveRoomDungeon.class
	Adventure/bin/computc/worlds/OneRoomDungeon.class
	Adventure/bin/computc/worlds/PredesignedDungeon.class
	Adventure/bin/computc/worlds/RandomRoguelikeDungeon.class
	Adventure/bin/computc/worlds/RandomZeldaesqueDungeon.class
	Adventure/bin/computc/worlds/Room.class
	Adventure/res/rooms/empty.room.tmx
	Adventure/res/rooms/threelines.room.tmx
	Adventure/res/rooms/twolines.room.tmx
	Adventure/src/computc/GameData.java
	Adventure/src/computc/entities/Enemy.java
	Adventure/src/computc/worlds/FiveRoomDungeon.java
	Adventure/src/computc/worlds/OneRoomDungeon.java
	Adventure/src/computc/worlds/PredesignedDungeon.java
	Adventure/src/computc/worlds/RandomRoguelikeDungeon.java
	Adventure/src/computc/worlds/RandomZeldaesqueDungeon.java
	Adventure/src/computc/worlds/Room.java
	Adventure/src/computc/worlds/dungeons/Dungeon.java
Merge pull request #28 from jshiraef/master

shaky & peeking camera features; Maniac & Loafer round 2
menu and explosion now rendering
if attacked, Loafer now slowly follows the hero
Loafer now follows you when angry; hero less arrows
the dungeon is now littered with different enemy types
Readded the old man to the last room to "win."
Merge pull request #29 from jshiraef/master

Simple Enemy behaviors
Merge branch 'master' of https://github.com/computc/adventure into remaster