Now runs at 60fps
Replaced Line import with an Ellipse
Draw 3 CLEAR circles on turrets to shoot lasers
Added on/off states for turrets
the Viewer now can deliver the relative mouse position
Set up turret activation logic

There is a problem that if you stay in one activation zone, the
turret’s state will flip back and forth.
Fixed bug where state constantly switches
commented out boolean printing
Added Laser class and fixed NullPointerException
Working on Laser
deleted a space
Working on getting turret to fire when click
This should draw a laser from active turret to mouse
Draws laser to click properly!

Need to fix the origin of the laser being drawn.  Previous laser clears
after next click with is fine.
Properly draws the laser's origin!
Removed unused import
Explosion added

Needs to be bigger and properly centered
Properly draws an explosion!
Merge branch 'ActivateTurretLasers' into Development