Added remotePaddles group, new paddle created when new player joins
able to see the ball release movement from other clients
able to see other clients' ball collision with bricks and paddles
Player can view other players paddle moves
Cleaned up comments and logs to console
client is able to enter mid-game and see the correct position and velocity of other client's ball (only for 2 players)
remote balls are assigned to remotePlayers object, balls are synced between 2 players
removed remoteBall variable from the outermost scope
fixed bug where existing player balls are duplicated
Add score synchronization functionality
kills paddle on disconnect/removePlayer
onSocketDisconnect bug
Add server-side assignment of player names

Minor change of console.log statements

Add assignment of player names on server
Add jQuery and leaderboard table
onRemovePlayer bug fixed, all paddles synced
client's remote ball is killed when disconnected, only works for 2 players
fixed bug where player was not removed from remotePlayers when disconnected
Remote paddle discrepency fixed
implemented don's fix for onremoveplayers, balls are now synced across multiplayers
remove event handler: kill disconnected ball