Reworked how damage is calculated:
 * No more damage dice.
 * STR + weapon's ATK = base dmg
 * TOU + armor's AP = defense
 * base dmg - (defense / 2) = damage
Damage varies randomly up to 20%.
HP/MP increased.
Fix enemy SP distribution.
Bug fixes:
New character now starts with basic equipment.
Repair weapon spell now does something.
Inventory menu won't display ATK, AP, and Wait of items, as there aren't used.
Adjective assignment formula tweaked, new characters should get average ones now.
inv[].type: double -> int.
Species starting stats boosted.
Spells are more difficult to cast, but most are slightly stronger.
Stat window displays bonus damage.
Update TODO.
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Touchup README.txt