Compile fix for the scripts...
tidy up the using statements here.
do not compile buylpi for now...
Cleanup is now static, access it as such.
re-enable the compiling of buylpi (which may have serious issues atm, buylpi has been untested for awhile now!)
Fix reloading settings over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and
Even if we cant determine wtf we have locked, do not try to lock anything else if we have all our slots full.
pocketdrones, missiondrones, usedrones

1 pocket, whole mission, global drones setting
When we use PocketDrones or MissionDrones log it when debugDrones == true
isShipWithNoDroneBay is returning true when it should not. Add logging
Misc fixes. This adds the "Missiles will impact target very very soon" stuff in Modulecache Activate. We wait until there is no ammo within 1 second of hitting the target before firing on that same target(this should only include missiles, all other racial ammo types are instant and are not present in space as entities)

The logging for this can be found by activating debugActivateWeapons (warming, this does cause a lot of logging per second)
if someone is silly enough to put .lic files in with source... git should ignore them