Merge pull request #67 from BU-CS673/graphics

Merge pull request #53 from BU-CS673/Chennan
Merge pull request #84 from BU-CS673/graphics

Graphics
A little update in GrassSprite&TreeSprite

In class GrassSprite, in the constructor, instead of calling
DrawLayer.OBJECT, I changed to DrawLayer.TERRAIN, because grass is a
terrain.

Add constructGrassSprite() and constructTreeSprite() in the test.
Create class AnimatedTexture
Merge pull request #97 from BU-CS673/graphics

Update my Chennan branch from Graphic
Fixed Misc Sprite Issues (see details)

- GrassSprite; now getting grass.png instead of default.png
- PillboxSprite; Corrected setRegion variables
- TankSprite; added support for TextureRegion
Revert "Fixed Misc Sprite Issues (see details)"

This reverts commit efee4c8c2cad595af407b31a1b3a8a39954427d7.
Merge pull request #101 from BU-CS673/graphics

Graphics
Corrected setRegion for PillboxSprite
Merge pull request #114 from BU-CS673/graphics

Update my Chennan branch from Graphic
Update AnimatedTexture
Merge pull request #112 from BU-CS673/Aaron

Added the Tile class, which should make map parsing easier.
Merge pull request #120 from BU-CS673/graphics

Graphics -> Canfield
Merge pull request #122 from BU-CS673/graphics

Graphics -> Canfield
Merge pull request #123 from BU-CS673/graphics

Graphics
Updated Tree Texture

Previous texture was rubbish, this one slightly less rubbish
Merge pull request #124 from BU-CS673/graphics

Update my Chennan branch from Graphic
Merge pull request #130 from BU-CS673/Aaron

Aaron
Merge pull request #125 from BU-CS673/backend

Backend -> production
Merge pull request #131 from BU-CS673/production

Update my Chennan branch