Require buildings for generators
Added defeat UI
Input cleanup
Added base that needs to be defended
Merge branch 'master' into gameplay
Merge branch 'master' into gameplay

Conflicts:
	Assets/Scripts/State.cs
	Assets/Scripts/UI.cs
	ProjectSettings/InputManager.asset
Income tweaks
Merge branch 'master' into gameplay
Merge branch 'master' into gameplay
Merge branch 'master' into gameplay

Conflicts:
	Assets/Scripts/Tile.cs
Merge branch 'master' into gameplay

Conflicts:
	Assets/Scripts/UI.cs
Create basic base model
Merge branch 'master' into gameplay
Added difficulty scaling
Merge branch 'master' into gameplay
Merge branch 'master' into gameplay
Side flows