Increase the max number of VBOs
Add r_speeds counters for slices
Fix PVS initialization for world model + add surfs to VBO in vis leafs order
Followup bug fix
Micro-optimization for Mod_CreateSubmodelBufferObjects
Bump GLSL bits version
Fix problem detected by valgrind
Fix R_DrawSurfaces recursion breaking r_showtris
Fix area number check in Mod_LoadLeafs
Dot not sort by distance common BSP surfaces
Allow script event handlers to be called on non-target elements

But make sure the event originates from the same document as the original target
Append to GLSL binary cache when possible
Place glsl.cache in Android cache folder
Typo fix
Report the number of glBindTexture calls in r_speeds 1
Nothing
Increase the sleep time for texture loaders to 10ms
Rework secure and cache dirs into FS_ flags
Fix shaders with dots in filenames
Change UI to use the common cache dir