WIP: Interface of md5 model and md5 mesh
Imported quaternions from rev
Finished candidate md5Mesh interface and internal structures
Little downgrade for vectors to support the old standard
Joint is now a part of Md5Model instead of Md5Mesh.
Also added some members to md5Model
Quaternions can now compute self w
Finished Md5Model constructor
Compute mesh vertices in local space
prepare mesh normals
Added sample monsters (cyberdemon, hellknight and hell guardian)
Load hellknight model
Basic lighting (wrong normals)
Centered model in screen space
Fixed configuration of z-buffer