Test loading voxel-cs first instead of voxel-engine, removing game instance
Add option to catch plugin exceptions and continue
Disable client-only plugin check due to ordering issue

Problem: voxel-client only creates the voxel-engine instance when
the server connection is established, but voxel-plugins loads all
plugins before then. The voxel-engine game instance is not available
at this time.. but the current design for plugins is to pass (game,opts)
where game=the voxel-engine instance. Needs more work.

Ref https://github.com/deathcap/voxpopuli/issues/26
Revert "Test loading voxel-cs first instead of voxel-engine, removing game instance"

This reverts commit 858ff447887c8919b8a26aad3f577713b656082b.

Conflicts:
	index.js
Revert voxel-cs experiment for now - "Disable client-only plugin check due to ordering issue"

This reverts commit aad41e5404997b1b319f88d2283219200766be17.
Fix undefined wrapped exceptions
Disable catchExceptions by default, easier to debug