Major Update already dreaming pacman

Client:
-receives ghost personalities from server
-displays sample ghost while in-game(white)
Server:
-movement is now pixel by pixel - no stucking in walls, speeds can be 3
5 ect. not only 2 4
-pacman now has dead timer
-pacman cant enter ghost house
-added 4 power pellets to the map
-pacman is able to collect power pellets
-updated ghost entity(fright timer)
-ghosts are participating in the game
-sadly ghost cant access ghost house either, unless its dead
- added ghost and pacman collision: if ghost is frightened pacman  eats
it otherwise pacman dies
-modified teleport for ghosts too
-picking power pellet makes ghosts frightened
-added some brains to the ghosts:
--blinky will pursue closest pacman(as original)
--pinky will go to closest pacmans future location(as original)
--inky will act as blinky when further than pacman by 6 tiles otherwise
it will go random
--sue will always go random
--frightened pacman will act randomly too at decreased speed
--dead ghost (irony) will seek ghost house at increased speed
-ghosts reclaim their identity at the ghost house