Merge pull request #4934 from koying/fixjnitypo

FIX: [jni] typo
Merge pull request #4905 from FernetMenta/skipframe

renderer: allow some lateness within vblank interval
Merge pull request #4926 from Memphiz/osxfixpython

[osx/depends] - add a fake Info.plist to target python26 for allowing codesign...
Merge pull request #4927 from mkortstiege/masterprompt

prompt for master pin in case the addon manager is locked
Merge pull request #4950 from Memphiz/osxfixoptical

[AE/osxsink] - fix wrong samplerate selection
Merge pull request #4955 from Memphiz/osxfixoptical2

[AE/osxsink] - fix optical usb devices with > 2 channels
Merge pull request #4885 from sportica/collect_subtitles

Collect subtitles at the same time to prevent overlap
[release] version bump to 13.2beta1
h264_parser: Initialize the h264dsp context in the parser as well

Each AVStream struct for an H.264 elementary stream actually has two
copies of the H264DSPContext struct (and in fact all the other members
of H264Context as well):

((H264Context *) ((AVStream *)st)->codec->priv_data)->h264dsp
((H264Context *) ((AVStream *)st)->parser->priv_data)->h264dsp

but only the first of these was actually being initialised. This
prevented the addition of platform-specific implementations of
parser-related functions.

Signed-off-by: Martin Storsjö <martin@martin.st>
h264dsp: Factorize code into a new function, h264_find_start_code_candidate

This performs the start code search which was previously part of
h264_find_frame_end() - the most CPU intensive part of the function.

By itself, this results in a performance regression:
              Before          After
              Mean   StdDev   Mean   StdDev  Change
Overall time  2925.6 26.2     3068.5 31.7    -4.7%

but this can more than be made up for by platform-optimised
implementations of the function.

Signed-off-by: Martin Storsjö <martin@martin.st>
arm: Add assembly version of h264_find_start_code_candidate

               Before          After
               Mean   StdDev   Mean   StdDev  Change
This function   508.8 23.4      185.4  9.0    +174.4%
Overall        3068.5 31.7     2752.1 29.4     +11.5%

In combination with the preceding patch:
                Before          After
                Mean   StdDev   Mean   StdDev  Change
Overall         2925.6 26.2     2752.1 29.4     +6.3%

Signed-off-by: Martin Storsjö <martin@martin.st>
[ffmpeg] Backport of h264_find_start_code_candidate optimisation
h264: Move search code search functions into separate source files.

This permits re-use with parsers for codecs which use similar start codes.

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
vc-1: Add platform-specific start code search routine to VC1DSPContext.

Initialise VC1DSPContext for parser as well as for decoder.
Note, the VC-1 code doesn't actually use the function pointer yet.

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
vc-1: Optimise parser (with special attention to ARM)

The previous implementation of the parser made four passes over each input
buffer (reduced to two if the container format already guaranteed the input
buffer corresponded to frames, such as with MKV). But these buffers are
often 200K in size, certainly enough to flush the data out of L1 cache, and
for many CPUs, all the way out to main memory. The passes were:

1) locate frame boundaries (not needed for MKV etc)
2) copy the data into a contiguous block (not needed for MKV etc)
3) locate the start codes within each frame
4) unescape the data between start codes

After this, the unescaped data was parsed to extract certain header fields,
but because the unescape operation was so large, this was usually also
effectively operating on uncached memory. Most of the unescaped data was
simply thrown away and never processed further. Only step 2 - because it
used memcpy - was using prefetch, making things even worse.

This patch reorganises these steps so that, aside from the copying, the
operations are performed in parallel, maximising cache utilisation. No more
than the worst-case number of bytes needed for header parsing is unescaped.
Most of the data is, in practice, only read in order to search for a start
code, for which optimised implementations already existed in the H264 codec
(notably the ARM version uses prefetch, so we end up doing both remaining
passes at maximum speed). For MKV files, we know when we've found the last
start code of interest in a given frame, so we are able to avoid doing even
that one remaining pass for most of the buffer.

In some use-cases (such as the Raspberry Pi) video decode is handled by the
GPU, but the entire elementary stream is still fed through the parser to
pick out certain elements of the header which are necessary to manage the
decode process. As you might expect, in these cases, the performance of the
parser is significant.

To measure parser performance, I used the same VC-1 elementary stream in
either an MPEG-2 transport stream or a MKV file, and fed it through ffmpeg
with -c:v copy -c:a copy -f null. These are the gperftools counts for
those streams, both filtered to only include vc1_parse() and its callees,
and unfiltered (to include the whole binary). Lower numbers are better:

                Before          After
File  Filtered  Mean   StdDev   Mean   StdDev  Confidence  Change
M2TS  No        861.7  8.2      650.5  8.1     100.0%      +32.5%
MKV   No        868.9  7.4      731.7  9.0     100.0%      +18.8%
M2TS  Yes       250.0  11.2     27.2   3.4     100.0%      +817.9%
MKV   Yes       149.0  12.8     1.7    0.8     100.0%      +8526.3%

Yes, that last case shows vc1_parse() running 86 times faster! The M2TS
case does show a larger absolute improvement though, since it was worse
to begin with.

This patch has been tested with the FATE suite (albeit on x86 for speed).

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
 truehd: add hand-scheduled ARM asm version of mlp_filter_channel.

Profiling results for overall audio decode and the mlp_filter_channel(_arm)
function in particular are as follows:

              Before          After
              Mean   StdDev   Mean   StdDev  Confidence  Change
6:2 total     380.4  22.0     370.8  17.0    87.4%       +2.6%  (insignificant)
6:2 function  60.7   7.2      36.6   8.1     100.0%      +65.8%
8:2 total     357.0  17.5     343.2  19.0    97.8%       +4.0%  (insignificant)
8:2 function  60.3   8.8      37.3   3.8     100.0%      +61.8%
6:6 total     717.2  23.2     658.4  15.7    100.0%      +8.9%
6:6 function  140.4  12.9     81.5   9.2     100.0%      +72.4%
8:8 total     981.9  16.2     896.2  24.5    100.0%      +9.6%
8:8 function  193.4  15.0     103.3  11.5    100.0%      +87.2%

Experiments with adding preload instructions to this function yielded no
useful benefit, so these have not been included.

The assembly version has also been tested with a fuzz tester to ensure that
any combinations of inputs not exercised by my available test streams still
generate mathematically identical results to the C version.
truehd: break out part of rematrix_channels into platform-specific callback.

Verified with profiling that this doesn't have a measurable effect upon
overall performance.
truehd: add hand-scheduled ARM asm version of ff_mlp_rematrix_channel.

Profiling results for overall audio decode and the rematrix_channels function
in particular are as follows:

              Before          After
              Mean   StdDev   Mean   StdDev  Confidence  Change
6:2 total     370.8  17.0     348.8  20.1    99.9%       +6.3%
6:2 function  46.4   8.4      45.8   6.6     18.0%       +1.2%  (insignificant)
8:2 total     343.2  19.0     339.1  15.4    54.7%       +1.2%  (insignificant)
8:2 function  38.9   3.9      40.2   6.9     52.4%       -3.2%  (insignificant)
6:6 total     658.4  15.7     604.6  20.8    100.0%      +8.9%
6:6 function  109.0  8.7      59.5   5.4     100.0%      +83.3%
8:8 total     896.2  24.5     766.4  17.6    100.0%      +16.9%
8:8 function  223.4  12.8     93.8   5.0     100.0%      +138.3%

The assembly version has also been tested with a fuzz tester to ensure that
any combinations of inputs not exercised by my available test streams still
generate mathematically identical results to the C version.
truehd: tune VLC decoding for ARM.

Profiling on a Raspberry Pi revealed the best performance to correspond
with VLC_BITS = 5. Results for overall audio decode and the get_vlc2 function
in particular are as follows:

              Before          After
              Mean   StdDev   Mean   StdDev  Confidence  Change
6:2 total     348.8  20.1     339.6  15.1    88.8%       +2.7%  (insignificant)
6:2 function  38.1   8.1      26.4   4.1     100.0%      +44.5%
8:2 total     339.1  15.4     324.5  15.5    99.4%       +4.5%
8:2 function  33.8   7.0      27.3   5.6     99.7%       +23.6%
6:6 total     604.6  20.8     572.8  20.6    100.0%      +5.6%
6:6 function  95.8   8.4      68.9   8.2     100.0%      +39.1%
8:8 total     766.4  17.6     741.5  21.2    100.0%      +3.4%
8:8 function  106.0  11.4     86.1   9.9     100.0%      +23.1%
truehd: break out part of output_data into platform-specific callback.

Verified with profiling that this doesn't have a measurable effect upon
overall performance.