Ensure non-master models don't update animation or the bone bounding box. Use the model resource's transformed bounding box instead of actual animated bounding box for AnimatedModel LOD calculation to ensure animation does not affect the chosen LOD level. Copy the master model's bounding box for non-master AnimatedModels directly (may result in too large bounding box, but should prevent the non-master model skipping rendering because of a missing bounding box update)