Preallocation in geometry building

I spent a little time trying to pre-allocate std::vectors in our geometry construction process (since there are many case where we know their final size ahead of time). Turns out this can have a big impact on performance for phones!

Testing on our iPhone 5s, we see the following metrics:
```
                       Avg. Time Baseline:    Avg. Time Prealloc:    Delta:
buildPolygon:          185ms                  180ms                  -2.7%
buildPolygonExtrusion: 90ms                   50ms                   -44%
buildGeneralPolyline:  11ms                   4ms                    -64%
```
The tessellation step still dominates the overall cost, but building many geometries can be made twice as fast simply by preallocating vectors with `std::vector::reserve()`
Oh, yeah that confused me for a minute too but I had missed the loop over the intermediate line points has `lineSize-2` steps because it starts at `i=1`