Don't Math.max needlessly, fix blue health bar, render red for exact lethal
Wow I pushed that syntax error to server
Don't eagerly decode user's decks
Don't tell Rank 1 their rank is NaN
artimies EQ
Quantum Locket, nerf regrade, render nova warning, fix Blue Mage
We don't not mark airborne on Air creatures & then check if element is Air every time we check airborne, so why are we doing that for nocturnal?
Sort cards by name before sorting by code. Encode Decks.js. Sort mages
Remove double deck from mkPremade
Don't have TrueMarks being an array; provide functions fromTrueMark & toTrueMark instead
Make iterCore looping more terse by moving null/canactive/getactive logic into iterCore itself. Also Hope art
search.js typo, sose can target opponent
Nocturnal is a passive
Merge branch 'master' of https://github.com/serprex/openEtG
fromTrueMark typo
decks.js typo
Fix steam (thanks test.htm)
Rename initTest gameTest, have it call test itself
Nitpick tidying
Replace Orochi art