Set default player sprite sizes
Set default enemy sprite sizes
Size of sprites now defined by the entity itself.
Enemy dimensions are now generic (static), and have their own retrieval methods.
Enemy dimensions are now generic (static), and have their own retrieval methods.
Enemy dimensions are now generic (static), and have their own retrieval methods.
Remembered to add values for dimensions...
Created a speed attribute
Defined speed attribute for player
Added Player Movement with keys.
Added pausing with Esc key.
Added "PAUSED" text when Game.isPaused becomes paused to the paint() method.