using the dancing cylinder.
move them up
loading in the bones now. They are a part of the AssimpMesh
copying animation data into a glm-friendly structure
printing version number for posterity
storing bone animation in the bone
sending bones to the shader
sending bones to the sun shader
shaders are ready for some danged uBones uniforms
storing parent bone id in the bone itself
works when I pass the identity
not sure what to do about normals, but it works for now.
considering animation time
loading in simple bones animation:
a good commit
small changes. I forgot
small pointless masturbatory refactoring
Revert "small pointless masturbatory refactoring"

This reverts commit c96184d9a4af36fd1a91c678bee06f0417f0bbdd.
back to square one
another commit