Spare a few lds inst
Add a shader to blur shadow
Remove .project file
Add shader content
Fixes
Add mipmap level for shadow
Improved shadow stability
Merge remote-tracking branch 'origin/blurshadow'
Tweak register script so that the "Online" checkbox is closer to the text
Fix for OSX
Do not draw instanced first mesh if vertex type is wrong
Try to rewrite ptr_vector
Revert "Try to rewrite ptr_vector"

This reverts commit 0966f30fe999a4d11e47275f47c12ca86346e477.
Add begin/end for PtrVector
Fix VS2013 "dereferencing null ptr" static analysis error