map render overhaul, look added

- map now renders based on server fetched x/y/z instead of player x/y/z
- x, y, and z offsets added, adds support for looking at tiles you
usually can't see or are far away
- made logger actually write to log.log
- deleted log.txt in respect to above
- new command: look
-> look too look at the room you are in, look [direction] to look in a
direction
- added a getInventory() method and hid entity inventories