CORE: Fixed draw-in for party/alliance.
CORE: Fixed my previous commit.
CORE: Fixed draw-in for party/alliance, party/alliance members are now drawn in when mob readies a TP move (if the TP move has SKILLFLAG_DRAW_IN).
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into draw-in

Conflicts:
	src/map/utils/battleutils.h
QUEST: The Goblin Tailor

CORE: Add functions to calculate the RSE location and race of the week
SCRIPTS: Update treasure chest of Ordelle's Caves, Gusgen Mines and Maze
of Shakhrami to obtain the keyitem Magic Pattern if you're in the
correct location and race of the week
SCRIPTS: Update Guttrix lua to give the quest and all the pieces of the
RSE gear, only the first time the quest is completed. If you drop any
piece of the RSE gear, Guttrix offer again in your RSE race week.
CORE: sanity check on charID of logging in char
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: more entity update changes (send spawn packet instead of update packet if it hasn't been spawned already)
CORE: fix for 48fb31539c46673da9051e2accb31db1d856656e
Database added models for aerns in al taieu and huxoi , added models for ka shadows spriggan ... in eldieme necropolis present
and their jobs
known not retail behaviour :
-aerns are summoning elementals, beasts while roaming while they should pop those only when fighting (in retail their job is hidden from player until the fight is starting).
- aerns drg don't jump while they do in dsp leading to bad animation
- splitted skills for aerns based on their models is not retail: due to the lack of info all "common" skills for on all aerns + their specific weapon based skill isn't retail, each kind of aern use a few of those (at least in the 2 corrected areas). If someone have info on which skill they really have access to (i fought an aern which was constantly casting cocoon in retail).
Merge pull request #164 from xdemolish/draw-in

CORE: Fixed draw-in for party/alliance.
CORE: Fixed build error on my previous commit (i didn't merge correctly).
CORE: Un-broke Futae which i broke in my previous commits.
SCRIPTS: Removed custom runic portal code. There is nothing like this on retail so this is deemed custom content which should not be committed to the main repository.
CORE: Fixed crafting exploit.
CORE: Fixed chat packet size based on proper alignment.
CORE: fix for 48fb31539c46673da9051e2accb31db1d856656e not working on NPCs or pets
CORE: fix for 48fb31539c46673da9051e2accb31db1d856656e not working on PCs
CORE: removed entity spawn from zone::PushPacket
Merge pull request #165 from santssoft/TheGoblinTailor

QUEST: The Goblin Tailor