remove predefined AI in some skirmish maps, so that the default is taken

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15463 3db68df2-c116-0410-a063-a993310a9797
Petra: hopefully improve the gatherers management + some cleanings

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15464 3db68df2-c116-0410-a063-a993310a9797
Petra: fix the fix preventing the AI to be stuck trying to produce unavailable units

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15465 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Change camera rotation in Atlas to be the same as in the game. Refs #1066.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15466 3db68df2-c116-0410-a063-a993310a9797
Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15467 3db68df2-c116-0410-a063-a993310a9797
Added "Survival of the Fittest", a demo random map with triggers. Refs #52

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15468 3db68df2-c116-0410-a063-a993310a9797
Check that at least one assignment exists before tryintg to copy it.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15469 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Add some missing semicolons.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15470 3db68df2-c116-0410-a063-a993310a9797
Simplify 'survival of the fittest' map by using Gaia as attacker, and using the trigger point ownership to differentiate between different players, instead of hardcoding a list.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15471 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15472 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114 (assumption again), refs #48.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15473 3db68df2-c116-0410-a063-a993310a9797
Clean up of the last commit.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15474 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15475 3db68df2-c116-0410-a063-a993310a9797
Forgot to remove my fake radiosity changes.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15476 3db68df2-c116-0410-a063-a993310a9797
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
Remove commented out code writing triggers that has nothing to do with the actual triggers implementation.
Free memory that was allocated for error reporting when when fork() fails.
Remove dead initialization.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15477 3db68df2-c116-0410-a063-a993310a9797
Petra: refrain AI to build/repair under enemy fire and few fixes on economy management

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15478 3db68df2-c116-0410-a063-a993310a9797
Add missing translate() call.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15479 3db68df2-c116-0410-a063-a993310a9797