enemy base class

Adding in enemy base class updates
Update
Base Enemy Class Updates

Enemy chases around the player. Still working on differentiating neutral
and aggressive enemy types.
Stryker Blink Cloak and resources

Stryker Blink Cloak particle + the particle resources from Unreal's
StrategyMap
Fox Smoke Grenade and Mayhem Crusher

2 new particles and a bunch of fixes to older ones
3 new particles, + some updates

On hit diesel blood, on hit sniper shot, on hit machine guns and the
update to Stryker poison
Changes to AI
Updates to enemy class to work on server

Note, these files are not working properly yet.
Fox Charm
Fox charm wip
Rearranged map for prototype milestone
Updates to Enemy Class
Merge enemybaseclass with master
enemy damage
Merge branch 'master' into Particles
shot tracking particles
Blink particle and respawning
Player respawn and blink fix
Enemy tile spawning
Merge branch 'master' into BasicPlayerClass