Fix y direction of user input
Emit events after each system
New system for handling movement so that renderable can work without lots of logic
Subscibe to messages only from player 1
Working ai system that tracks towards the player
Make collision component reusable
Add enemy constructor
Fix message leak where to-inbox was not filtering correctly
Check for collision only within cells of a spatial grid
Send message from both entities that collided
Add fns to get messages from queue based on subscriptions. Refactor systems.
Update ces tests to work with system changes
Remove old tests for event system
Update all components/systems for new event changes
Pass in player state to ai component fns instead of looking it up every time
Working tilemap rendering from Tiled json
Clean up bad ns declartions. Switch to render texture for tilemap rendering to make it faster.
Fix multi layer tilemap rendering
Update readme. Clean up pixi wrapper
Update readme