Added an overload to SpriteBatch.Draw()
Revised comment and removed pointless newline
Added summary of overload and descriptions of default values
Changed null value check to use HasValue
Added TouchPanelState to MacOS's implementation of GameWindow.
Merge branch 'develop' of https://github.com/borrillis/MonoGame into develop
AutoPauseAndResumeMediaPlayer property

If this prop (can be set in AndroidGameActivity) be true, then the
AndroidGamePlatform will automatically pause and resume the MediaPlayer
on activation and deactivation of game (also corrects the behavior so
that on activation MediaPlayer will resume if on deactivation it has
been playing)
and if this prop set to be false, then the behavior will be handled by
user code manually (we use this in our game)
Updated old reference to TouchPanel.ReleaseAllTouches().
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Fixed bug introduced when TouchPanel code was moved into TouchPanelState.
Allowing for Vsync to be disabled on DirectX desktop buils.
Fixed MaximumFrameLatency to be reset on ApplyChanges().
We now force the default MaximumFrameLatency when vsync is disabled.
Fix strange song bug.
Added Obsolete attribute to GetState overload in Keyboard class.
Added description for my fix in code.
Removes trycount.
Improved performance of the bounding box from a point cloud method.
removes comment
Add a Try/Catch around creating a debug XAudio2 Device as it fails if the XAudio2 SDK is not installed. Fixes #1877
Exposed PresentInterval on SwapChainRenderTarget so that VSync can be disabled if desired.
Removed the setting of MaximumFrameLatency from SwapChainRenderTarget, since this could override the setting from the GraphicsDevice.