- fixed: APROP_Friendly did not manage monster counting correctly.
Fixed crash on music volume change when no track is played using FluidSynth device
fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once.
- fixed: the Revenant's frame duration in its missile state were wrong.
- Added detection for The Adventures of Sqaure (based off MTrop's submission).
- IWADINFO no longer requires a mapinfo to be specified.
Fixed missing transparency on upscaled textures

Textures with diagonal patterns were treated as opaque after resizing
Images upscaled by hqNx were affected mostly by this issue

http://forum.drdteam.org/viewtopic.php?f=24&t=5370
http://zandronum.com/tracker/view.php?id=269
http://zandronum.com/tracker/view.php?id=315
Merge pull request #15 from alexey-lysiuk/fix_upscale_transparency

Fixed missing transparency on upscaled textures
- jpalomo's A_Saw flags submission.
Merge branch 'master' of https://github.com/rheit/zdoom
- added option to set a sector's tag via compatibility.txt (needed by GZDoom)
Merge branch 'master' of https://github.com/rheit/zdoom
- missed a line.
Merge branch 'master' of https://github.com/rheit/zdoom
- add some compatibility settings to fix rendering glitches in BTSX_E1 MAP12.
Merge branch 'master' into v2.x

Conflicts:
	src/gl/textures/gl_material.cpp