All WIP seems to be ready for Artemis 2.1.1

* Actually checked that everything seems to work well with Artemis 2.1.1.
* Added new Tubes Matrix, allowing for quicker loading of ordnance in the tubes.
* Added config files. Now Glitter will remember the last server and try to reconnect to it, plus some other nifty config settings.
* Added parser for vesselData.xml and the .snt files (needed for the tubes matrix, as every ship has different number of working tubes). Data from there goes into the world model nonetheless.
* Low-level client-side packets for handling the tubes (load, unload and fire).
* Fixed ConsoleStatus packet.
* Display server version number properly when game is off.
* Better handling of initial load of world model.