Add failing unit test for ItemMeta-repairability
Consider repair cost when checking ItemMeta emptiness. Fixes BUKKIT-5304
[Bleeding] Implement setIdleTimeout and getIdleTimeout. Addresses BUKKIT-4932.
Implement UnsafeValues for give command. Addresses BUKKIT-5286
Add StatisticManager.java for diff visibility.
[Bleeding] Fix Achievements and Statistics API. Fixes BUKKIT-5305
[Bleeding] Implement methods for /achievement command. Addresses BUKKIT-4932
[Bleeding] Check that vanilla recipes actually exist. Fixes BUKKIT-5277

When falling back to vanilla recipes in the iteration of recipes,
a check is necessary to ensure that vanilla recipes are present.
RecipeIterator has been modified to account for the multi-map setup.
[Bleeding] Account for null in EntityDamageEvent handling. Fixes BUKKIT-5317

Damage caused by explosions will return null for the event as of
6588d6f72bbca74bf150de65593ac575b846111b. As such, a null check is
now necessary when handling non-living entity damage events.
 [Bleeding] Properly handle EntityBreakDoor event canceling. Fixes BUKKIT-5318

The method being called was renamed during the 1.4.2 update process
but the function call was not replaced accordingly, leading to a
missed diff from 314051580a0a8e4745d3a539f232b552916eb302.
Implement API for ServerListPingEvent. Adds BUKKIT-5121, BUKKIT-2465
Spigot
mc-dev import fixes
EmpireCraft POM Changes
Misc EMC Changes

Only spawn 1 ocelot ever from eggs.
Load custom permissions before plugins
Unload plugins after everything else
Color name tags to match list
Make Durability enchant scale 0-80% reduction on Armor damage (up to level 5)
Zombies break down doors on normal
Update inventory on block place/interact cancellation
Anti Dupe

Remove CraftBukkit "Feature" of ItemStack's having infinite use if less than 0 stack size.
Blocks most cases of < 0 itemstack dupe bugs
Mob Spawning Events

Add 2 events for better control of mob spawning (Natural and Spawners) This allows us a much more powerful control over spawning and improve performance
PlayerUseItem Event

This lets us control when an item is consumed and change the item.
EMC Anvil Tweaks

Make Items not have a repair cost increase due to Anvil usage.
Renaming is only 5 levels, combines include free renames.
Hidden Item Meta

This adds the ability to store hidden metadata in item lore.

Simply set a line to "&&::META" and every blank line before, that line, and every line after will be hidden from view on the client.

for example, you can set &&::META on line 20, and there will not be 19 blank lines before it.
Then you can store Data on 21+

Also adds a &&::SHINY tag to send a fake enchantment aura if it does not exists.
Must be set before META