emittertype radial issues fixed

rotatePerSecond rad2deg
isNaN validation
fixed that playing systems added to stage afterwards were not showing up

fixed:
playing systems added to stage afterwards were not showing up

changes:
triggering of complete event

added:
autoClearOnComplete
get completed()
reset()
Update README.md
changed 'complete' event in stop() to 'cancel'

- changed 'complete' event in stop() to 'cancel'
- some minor fixes, formatting :\
added juggler handled by automaticJugglerManagement

This let the user decides which juggler should be managed by the automaticJugglerManagement.

FFParticleSystem.defaultJuggler helps to define juggler to use for all
new instances (default value : Starling.juggler)

Juggler to use can be also manually set for each individual particle system.
Merge pull request #2 from aureliendc/add_user_juggler

Added juggler handled by automaticJugglerManagement

Thanks. :)
stop issue fixed

stop will only stop emission, not animation unless it is completed
start automatically resets system if necessary
Update SystemOptions.as

compiler warnings for boolean values fixed
fixed texture scale
added pma override
demo update

defaultJuggler
pma override
getColor fix

getColor returns 0,0,0,0 instead of NaN if the color isn't set in pex
std colors
renamed blendFunc
fixed vertexBuffer condition on auto init
corrected pma value
added filter to systemOptions
updated demo
onContextCreated -> static
onContextCreated -> static

^^°
added emitterObject
setting defaultJuggler within init functions