Restored a simple missile render
Fixed lang files not loading correctly, and removed old translations as they are not longer valid
updating .gitignore, removing settings.gradle, and add package-info.java
Started working on recoding the basics of the missile flight code
More work on projectile code
Got new missile code working but render is off
Fixed missile rotation
Re-enabled movement and collision for missiles
Missiles now explode on impact
Fixed blast always being max size
Worked on explosive calculations, changed it to be more rounded
Changed explosive to use reflection to create new blast objects saving some time, changed logger to log4j
changing the RI buildScript

Removing Jmock and removing the extra Repo location of calc
Fixed explosives not destroying blocks, change IExplosive method to make it easier to understand
Changed how explosions are iterated and called in API, multi-treading now works
Reworked thread and api to be usable for other things than blasts, Change for RE usage later
Changed blast to use a pathfinder like logic to allow for energy to spread outwards
More work on creating a nice blast logic system
Fixed debug to player, added to and cleaned up console debug
More work on debug, and fixed up BlockExplosiveMarker to render