Done with initial pass through remaining Colma scenes, adding Gumbo AI to all humanoid actors. In the Junkyard, move back the final reinforcement wave to give them time to get into position, and add a tiny bit more cover outside the main battle zone. Space out some enemies on the Junkyard so you can't easily wipe them all out on your first turn. Bump up the final Tir enemies at the end of the cave map by one tier to made them more menacing.