added operator overloading for move, you can now compare it with ==
Added debug info

Corrected several functions throughout the convertion.
unittest now succeeds
Added better move selection.
Merge branch 'communicationprotocol_2dfrontend_17' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
made a unit tests that proofs the move finder is incapable
Fixed build errors
Merge branch 'master' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Current player is correctly set now
Added check so opponent can't send 2 turns in a row.
Merge branch 'master' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Merge branch 'communicationprotocol_2dfrontend_17' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Merge branch 'master' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Added island generator.
Merge branch 'master' into communicationprotocol_2dfrontend_17
Fixed(?) negative numbers.
Merge branch 'communicationprotocol_2dfrontend_17' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17
Added some debug info to tile drawing
Merge branch 'master' of github.com:Bakkes/Karo into communicationprotocol_2dfrontend_17

Conflicts:
	Engine.Tests.Unit/MinimaxTest.cpp
	Engine.Tests.Unit/MoveFinderTests.cpp
	Engine.Tests.Unit/MoveInvertionTest.cpp
	Engine/MoveFinder.cpp
changed refs to moveutils to ==