Numb morphine

Replacess the dozen or so consequitive "does this person has morphine in
their blood" checks per tick with a numbness variable.
Morphine causes numbness. The effect wears off fast, roughly synches with the amount of morphine in your system. 
Increased Staminadamage of bones and bleeding. Made them applied directly, because in some places the calls used the proc that included armor in the damage calculation
Cryo and Clonax has a drastically greater chance of mending bones (only one bone per tick per chemical). Placeholder fix until I make a dedicated bone surgery/chemical. 
Fixes a few unencapsulated "x in y" checks. They were if(!x in y) instead of if(!(x in y))