small refactoring
[portal-counts] show percentage
debug: move debug tiles to back
ap for L2 and L3 were changed a long time ago (L2, from 10000 to 2500, L3, from 30000 to 20000)
make IITC first try to use the TILES_PER_EDGE and ZOOM_TO_LEVEL values from the stock script - only falling back (with a warning) to our pre-defined list on error
this way we automatically follow any changes to these made in the stock site, but have a fallback case in case the stock site renames the variables
oops - can only bringToFront when a layer is acutally on the map - so check debug layer is enabled
[plugins/guess-player-levels] EXPERIMENTAL: search log to determine player level by burster range
[plugin/guess-player-levels] Fix error in algorithm; skip calculations if player is already known to be L8
Show indeterminate progress bar on mobile if chat is loading
updated internal values due to stock site changes. by preference we detect the values in the stock site, but these are kept as a fallback
bump mobile version numberr
website: update for new release
oops - some debug code was accidentally committed - portals should be brought to front
bump version numbers
website: update news entry with change details
fix @player level tooltip - was looking for player with the '@' - which failed
double-timeout on debug tile fading - helps when rendering goes slow
remove some events/timers left over from the stock intel site code
and Niantic revert the changes to tile sizes a few days later...
remove experimental exception catching code in boot func - was never that helpful