Bug Fixes  - "Steal bug", "Play bug"

-Steal bug-
Tracked one issue to the steal function. It was no longer being read
correctly by the player being stolen from. This was down to be trying to
retrieve a sheet value (for the sprite) from Gameinfo instead of the
card.

-Play bug-
Bit more difficult to track down. Every time I played "energise" disarm
kept working incorrectly. Then found that "headbutt" also failed.
Found the issue being caused by the action state loop. It had the check
action state method not being passed over the network because play was
considered "run by both players". It however isn't so when this
networked ability was turned back on in the action, resulting actions
played through correctly.