refactor(fleetctl): cmd.go --> fleetctl.go for consistency with other tools/repos
Merge pull request #390 from jonboulle/rename

refactor(fleetctl): cmd.go --> fleetctl.go for consistency with other tools/repos
Merge pull request #391 from bcwaldon/bump-go-systemd

Upgrade coreos/go-systemd
chore(engine): fix badly formatted log message
Merge pull request #392 from jonboulle/pedantry!

chore(engine): fix badly formatted log message
fix(registry): Unshadow legacy unit
Merge pull request #395 from bcwaldon/unshadow-unit

fix(registry): Unshadow legacy unit
fix(fleetctl): Print job targets when state changes occur
Merge pull request #396 from bcwaldon/fleetctl-targets

fix(fleetctl): Print job targets when state changes occur
fix(agent): Lock AgentState in event handlers

Access to the AgentState object by the Agent event
handlers must be done in a transaction. Locking from
the event handlers themselves gets us this. This cuts
down on mis-scheduling of jobs since Agents are no
longer dealing with a racy view of their state when
bidding on Jobs.
fix(agent): Allow agents to bid on conflicting jobs

Agents may receive messages out of order, which can cause
an Agent to bid for a Job after it has already been scheduled.
If the job that was bid upon has conflicts, it can prevent
an Agent from placing legitimate bids in the future. Allowing
an Agent to bid knowing it could be bidding for conflicting
jobs will cause more churn during the scheduling process, but
at least it prevents Agents from sitting out of the bidding
process altogether.