Changed typeActivityMaterials to the updated ramTypeRequirements table. This allows for blueprints to show the attributes tab, but not the materials tabs.
Changed the Call to use Call_SingleIntegerArg instead of Call_TwoIntegerArgs from a packet change for Crucible.
Merge pull request #110 from houaha/master

Blueprints will now load attributes

Great job, man.  Let's see if we can fix more of that stuff.

-- Aknor