Add .pc files for GL3 and Lua modules
Set version and bump ABI ready for 0.8.0 release.
fixes and clarifications to tutorial
fix error in tutorial
Reorganised python binding generators, fixed compile errors
Fixed typo in GUIContext, conatining vs containing
Fix so that OpenGLRenderer uses regular projection matrix like it used to.
Fix tutorial: lib names and renderAllGUIContexts vs old renderGUI
Properly define a 'do nothing' macro (CEGUI_LOGINSANE)
Exposed OpenGL3Renderer, fixed up rest of OpenGLRenderer generator
Hid useless warnings when generating NullRenderer bindings
Got rid of OgreRenderer binding generation warnings, fixed a minor issue with Ogre::Matrix4
Need to test feature and API version for this damned thing.
Changed comments about file origins in CEGUIBase bindings generator

My OCD forced me to do this!
Re-exposed PropertyDefinitionBase which was falsely accused of template trickery
Exposed std::pairs CEGUI has in public headers in Python bindings
Link samples to boost_system when using ogre and boost >=1.50
Exposed additional iterators in Python bindings, commented those that are problematic (for now)
Use allocator macros in Python bindings fake header for iterators
Fixed build for std::string used as CEGUI::String