- Added some getters to AbstractPrimitivesManager class.
- Added a second argument to AbstractPrimitivesManager's getPrimitiveRelativePath() and getPrimitiveAbsolutePath() methods for specifying the primitive component we want the path of (mesh or material).
- Code moved from ClientPrimitive::createPrimitive() method to ClientPrimitive::importMeshFile.
- Added some debug messages.
- Changed the number and type of arguments in PrimitiveCreationCommand constructor.
- PrimitiveCreationCommand now contains two PackableFile instances: one for the primitive mesh and the other for the primitive material.
- Now when importing a primitive, it also includes the primitive's material.