Added raw material storage blocks

Added charcoal, gunpowder, and sugar.
Registered charcoal block as a fuel.
Added Forge MultiPart support.

Registers all current blocks as microblocks.
Reflects 0.0.1pre3. Cooking Update

Fixed consumation of mixer items.
Fixed uncrabtability of storage dust blocks.
Made charcoalBlock flammable.
High Oven now cooks are a relative rate to its temp.
Added more smelting recipes to High Oven.
Added ore doubling.
Rework Melting Temp Handling & GUI

Reorganized High Oven GUI
Changed temperature handling to something a little more elegant.
Fixed mixing bug, Implement manual framework

Fixed a bug where any metal could create steel or pig iron.
Implemented (c&p) framework for manuals.
Tiny readme update.
High Oven bugfixes, Manual implementation

Fixed HO controller not responding after structure change.
Fixed drains not woking on the top and bottom layers of the HO.
(Mostly) finished game manual implementation.
Fixed last major High Oven bug, Manual Finished

Fixed bug where controller stops responding on structure change.
Drains can now be placed anywhere in the structure.
Finished up manual for now.
Fixed (the last) Mix Items bug

Fixed bug where mix items would be rapidly consumed or not at all.
Fixed bug where mix items would not disappear (null)
Added config option for smeltery obsidian alloying.
Reflects 0.0.1 stable.

Various minor tweaks & tooltips added.
Added recipe for manual.
Began basic block & logic for High Oven duct.
Reflects 0.0.2: Restabilizing

Fixed (another) bug with mix items.
Rewrote the way mix items are checked. Much cleaner.
Fixed typo in manual.
Fixed dust blocks yielding faulty craft items.
Started work on High Oven Ducts.
Added GUI icons to mix item/fuel slots.
Reflects 0.0.3d1: Ducts & Golems

Finished High Oven Ducts (still lacking redstone control)
Added High Golems
Made Scorched Bricks throwable
Added coal coke as valid High Oven fuel?
Enabled ore doubling in High Oven by default
Various tweaks
Forgot to add duct recipe XD
High Oven item output phase 1

Added ability to define item output using mixing rules.
Made ducts able to output items to facing inventories.
Added dispensing behavior for high oven item output.
Began working on sending output items from oven to ducts.
Various unnoteworthly adjustments.
Various fixes and cleanup

Finished and fixed controller to duct output
Fixed a logic error causing liquids to double in the high oven
Primary output duct now saves position to high oven nbt
Code cleanup and formatting. - however, a lot of reordering is necessary
Added OreDict charcoal block compat for Mekanism

https://github.com/Toops/TinkersSteelworks/issues/1
Added Tanks, steam, began turbine, fixed scan logic

Fixed faulty detection of high oven layer scan
Added multiblock tanks (very wip)
Added steam (also very wip)
Added turbine (^)
Lots of little tweaks
Preparing for 0.0.3d2

A little touch-up with tooltips
Added experimental slag output
Something else?
Changed build script to link to my dropbox (temporary)
Refactoring
Reflects 0.0.3d2

Finished slag output
Refactoring
Redstone control for ducts