Make gas poison without drunkenness for protected humans.
Change the behavior of cg_projectileNudge
fixes nudge in demos, players can set user-defined nudge value
Added hitsounds

Cvars added:

cg_hitsounds (default 1)
  enable hitsounds client side

cg_hitsoundsCritical (default 0)
  0 or damage percent required to play the critical hit sound

g_hitsounds (default 1)
  0 - off
  1 - humans only
  2 - humans and aliens

g_hitsoundsType (default 1)
  0 - hit count
  1 - hit damage

g_hitsoundsFriendly (default 0)
  enable hitsounds for friendlies

g_hitsoundsBuildable (default 0)
  enable hitsounds for buildables

Co-Authored-by: Jeff Kent <jeff@jkent.net>
Added friendly aliensense

Cvars added:

cg_friendlyAliensense (default 1)
  enable friendly blips
Added dynamic alien sense
Added ramp jumping

Cvars added:

pmove_rampjump (default 1)
  enable ramp jumping