Revert to old rounding for flash rendering. Use getScreenXY() for rendering.
Make rendering use FlxObject#getScreenXY(). Make getScreenXY() floor object positions. Make more use of FlxPoint methods.
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Some renaming and tidying.
flxemitter: fix setting useVelocity, useDrag, and useAcceleration
flxrange/flxpointrangebounds: fix param name, Null<Float> -> Float
add active flag to range and bounds helpers
update changelog
Merge pull request #1186 from JoeCreates/dev

An ammendment to previous fix, and a slow-camera jittering fix. closes #797, closes #1122
Merge pull request #1190 from steverichey/dev

Small fixes for FlxEmitter and FlxParticle
Merge branch 'dev' of https://github.com/kevinresol/flixel into dev
FlxGroup#recycle(): make ObjectFactory optional
Move FlxSignal macro into separate class for cleaner importing
Make FlxDestroyUtil array functions not terriblemore efficient and less redundant
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev

Conflicts:
	flixel/util/FlxDestroyUtil.hx
Fix issue with FlxGroup#recycle()
Empty the arrays a more efficient way, plus some formatting
Fix default end values for FlxRangeBounds and FlxPointRangeBounds
Remove redundant Null<T>s