Camera.roundPx is a new boolean. If set to `true` it will call `view.floor` as part of its update loop, keeping its boundary to integer values. Set to `false` to disable this from happening (#1141)
jsdocs updated.
Tidied up a redundant `if` call.
Now bails out of a few methods if RESIZE is set.
Fixed the jsdocs and crop method used on preloader sprites.
Added Math.numberArray back in and renamed the replacement to Math.numberArrayStep to avoid breaking the API.
The physics config object is now stored locally in World.config.
Adding new build file: Phaser + Arcade Physics + Ninja physics.