Initial commit of Alembic parser

- Parses Alembic file and creates node hierarchy
- Does not actually load the data from the nodes
- Structure is KLDbgNodes that contain full Alembic node objects. There will be a separate structure for fast rendering
Implemented extraction of Mesh/Xform data from Alembic file
Implementing initial version of compiled abc cache

-Added DX11 Boilerplate app
-Stored in-memory cached data for single node hierarchies
-Traverse entire time line of an alembic file to store baked vertex data
Implemented displaying CompiledAbcCache into DX11 Boilerplate

-Merged Compile Cache functionality into one function call instead of multiple
-Modified DX11 Boilerplate code to dynamically update VBO and render per frame