Audio.js Working

That was a lot harder than I thought it would be. But it's working for sound clips. (Longer files need to be buffered, which is even more difficult). audio.playClip("filename") will do it. I chose "play clip" because later we may support buffered audio.

Side note: the build fails in the build.xml thing. You can take a look at it. I don't think I changed _anything_ regarding that, but it just stopped working at the end. It still runs fine though.