Added the fishing rod, bowling ball and carrot on stick. Fishing rod yanks stuff toward you, bowling ball knocks stuff away and carrot on stick picks based on whether it's a food animal or hostile mob (or player). What's not happening is any way to shoot mobs up into the air: I think our available velocity changes are very limited and to get a big flying effect, we have to apply the thing as a sequence of ticks.
For now, the framework applies a single velocity input, scaled to power and speed, of the correct type.