Adding second test to ensure that once player is through a door, he can come back through it.
Proof of concept for what I'm thinking of combat wise - a typing game that tracks stats and adjusts to your skill level.
Expanding the example with accuracy counter. Need to figure out how to render despite the blocking keyboard poll
An example with falling words but no interaction
I have a falling letter example working with go routine pulling from xterm and pushing to a mutex protected slice
Gofmt